Improved Vorazun Dark Pylons

Ok, how about DT can cast statsis on air units but only air detectors like Ravens, Overseers, Science Vessels, and even observers (Even when cloaked, DT they can set up to target)?

Update: stasis unit doesn’t support Jinara or activate Locks

If they stasis air detector, how enemy wave is supposed to kill yours? That’s exactly what I was talking about - without detection corsair will be able to easily annihilate entire air wave, I don’t get what interesting would be in such a gameplay. In current state of Vora, you have ability to do such thing, but only if you snipe detection manually by killing it, so it’s risk-reward situation, what you suggest if instant freezing detection out of the picture, and even doing it automatically. What Vora could use too, auto-blink on stalkers maybe, but surely not enhancing her strongest unit.

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He does raise a valid point. It’s not difficult to cast void stasis, u can always place it on multi-cast as well.

DTs are plentiful fairly quick, so there should be at least a compensatory mechanism. Thoughts?

Fair enough, Void Stasis can remain unchanged.
What do you think about faster Solar energy charge during Time Stop?
I am thinking of giving this because during time stop everything accelerates and since Vorazun have the most useful SOA abilities next to Karax without Solar energy charge, maybe she deserves it.

I didn’t notice this change. According Editor, the only units benefit from this, not SOA.

I think Shadow Guards are meant for Reinforcement and Early superiority. I’m not sure How can it be changed. (perhaps give energy discount)? For me I don’t use them as much as Black hole or Dark Pylon because I already have my Army.

Solar energy is already regenerating faster - this 20 seconds is falling out of time, so basically when time stop ends, you have got solar energy for a free 20 seconds. I personally had problems with energy only when losing dark pylons and when mutation is tough. If something may be improved in top panel, it could be shadow guard, which can scale by time increasing their numbers, for example.

Yes pls! Perhaps 100% faster for 20 seconds.

@ Dehakaburger, I think what Chickenator meant was that the enemy and most timers are frozen for 20 seconds, so in theory we’ve gained more SoA in that one instant relative to the enemy and mission timers.

But I still think SoA should regen faster during timestop, and not just by the same % as the timestop mastery points chosen; but by :100:% .

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Why for? Vorazun is pretty strong commander already.

Okay, I suppose the only time you need extra SoA is if a mission has gone horribly wrong or during some mutations.

I would prefer to take all early engagements with enemies in black holes. Either for me or for my ally who’s covering for Vora’s slow start. In some missions, extra DP’s is more useful than extra BH’s (ToTP, MW, VP, MO, RtK). For such missions, can’t use BH’s for every enemy wave (wasteful) and most larger bases don’t all jump at you for attacking from one entrance. I’d like to drop DP’s for ally too. Currently, only BH’s.

Because of Time Stop Accelerates everything.
I’ve done some experimenting, It’s out put increases by 40% (unfortunately that is the minimum number I can set) and the result was as less as expected.
5.6 > 7.3 Solar gain during 20 seconds. Well, seeing Time stop can accelerate everything and using once can give bit less than half of a Black hole cost. We can implement this.

I don’t think that is necessary, the Solar regen is 0.2817 per sec already. You are right, but with a buff this small I don’t see why it can’t be implemented without nerf.
And who knows? those little extra Solar energy may worth something

Time stop accelerates aspeed and mspeed and cooldowns in order to give units more room for dealing damage and close to targets during time stop. If you want the same thing for solar energy, then you will have to decrease overall solar regen for the sake of balance, which will made Vorazun more reliable on ts then now. And don’t forget that ts is basically free black hole (control) and free temporal pylon (increasing dps). So in a way time stop already saves alot of solar, and I see the difference, when I try to use it as frequent as possible.

It literally uses energy.

If OP’s test results are accurate, then even if energy is increased during Time Stop, it sounds like an extra 5 per TS.

Even in a game with 5 TS… which almost never happens… that’s just another Blackhole. I’m not sure the concept of balance is in question at all.

Only that much? Wow that is way shorter than i can imagine.
Can we make Time stop quicken cooldown too?

I applied Strike of the Shadows Energy regen buff to the SOA.
The change wasn’t too bad, the improvement made SOA charge more energy before but just enough to make a gradual but steady change.
Resulting in 5.6 > 8.4 Solar energy in 20 seconds, 10 with Time stop acceleration.

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So basically still very little.

I think this change is still in the realm of “not needed” but “not imbalanced” if implemented.

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Practically you get One Dark Pylon or Black hole in 1 minute with new buff.
so pretty much I guess

I’m not sure how exactly good is Vorazun’s Spirit of Respite really is but considering it only activates during cloaked period I figure its use quite challenging.
Employing my ideas above will make the prestige more viable.

So basically, The Dark pylon gains a new passive ability which let units be temporarily cloaked for 5 seconds when they leave Dark Pylon.
Spending 30 point mastery into the Dark Pylon lengthen that time from 5 to 8 seconds.

It’s original purpose to promote hit and run of Warp Rays and other non-cloaking units of Vorazun and allies.
But with emergence of the prestige I say this change could become valuable.
However is this improvement necessary?

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Also, another thing. I propose that Strike of the Shadow Talent increase SOA regen by 50% which gathers 8.4 energy per 20 seconds (earning Vorazun 25 energy per minute).

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I have made 4 improvements (including dark pylon) on Vanilla Vorazun and did a solo play for it.

Vorazun Improvement + Spirit of Respite: - YouTube

Vorazun Improvement + Keeper of Shadows: Starcraft 2 Improved Vorazun + Keeper of Shadows (Experiment) - YouTube

Improvement idea for Vorazun (vanilla)

  1. Shadow Guard Energy Cost (50 to 25) - for me it doesn’t make sense seeing other 50 energy costing ability has much more scale and usefulness. Shadow guard is useful but it doesn’t seem like it is worth to summon 4 slightly stronger Dark Templar.
  2. Strike from the Shadow also charge SoA energy - You may have noticed that SoA energy charges faster than usual. Vorazun is heavy on energy use but regen slowly. I don’t think this is a OP change since 50% increase while quick, it is not overly fast and still encourages you to use sparingly. This change is one of those type that can remain unchanged but very welcomed.
  3. Dark Pylon’s longer cloaking ability - Dark Pylon’s cloaking persists for 5~8 (full mastery) seconds so it can be used more aggressively with hit and run tactic. It goes exceptionally well with Void Rays.
  4. Prismatic Alignment Upgrade Improvement - Void Rays are somewhat of a “choice play” and almost do not get used in Mutations. So Prismatic Alignment upgrade now gives greater speed (+1 = 3.25) and extra massive damage like WoL (+20% vs Massive). Its faster mobility goes very well with its extra range which can effectively increase its duration far longer than its current state. It is a good thing that it can now easily keep up with Centurions and Corsairs.

Black hole mastery should increase radius instead of duration.
And by about 30%, the current 60% is way too much.

Reduce the gas cost of void rays and dark archons.
Dark pylon mastery being increased to 90% (from 60%) would be a simple and decent buff, especially with P1.

Have been thinking. How about putting the increased movement speed for a new upgrade (Flux Vanes).
Flux Vanes upgrade will passively +1 move speed for Voidray. You also gain an active flux vanes ability on Voidray.
When activated, Flux vanes give another +1 move speed (for a total of 4.25) and cloak Voidray for 10s duration. Cooldown 60s.