Immortals are actually pretty bad

Lmao, all the things terranic brought up while you and tehbatz were hyperfocused on terran having the advantage of durable units.

I never said the immortal was bad.

In fact, in this very topic, i said it’s a Terran-tier unit, down to its ridiculously good built-in ability and non-projectile burst damage.

The immortal is the best non-terran combat unit in the game imo.

As far a pure ground unit goes. I rank immortal just above Thors. As max immortals can beat Max thors. How every Thors have more utility so its a better overall unit. its kinds of a contradiction. But immortals are really good and a top 3 ground unit in the game. Its a must have against any PvT where T goes mech.

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Even in a Protoss whine thread, he has to whine about Terran.

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Idk immortals are pretty good. Towards the late game yeah you want to phase them out, but they’re pretty good during the mid game. I do think 275 min is too expensive though. Especially in PvZ when roach ravager has so much mid game power

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I think immortals are pretty good. Yes they are very specialized units, but thats pretty much imho how Protoss is designed. We have very good counters to nearly everything, but its tailored specific: marines, hydralisks-collosus/storm , marauders, roaches- immortal, mutalisks -phoenixes.
But they are specialized counters, outside of their narrow field they dont do that well, we dont have good all rounders like Terran or Zerg. (whatever your opponent does marines,hydralisks will nearly alwys do ok… zealots and stalkers wont).

Its imho also why Protoss is so much about thinking, scouting, surprising.And maybe why opponents feel Protoss is op because they rolled them over apparently so easily. Maybe Protoss did because they scouted and prepared the perfect hard counters, which wouldnt work at all against other compositions…(The most often case here is MMM Terrans who micro their heart out, but wont add ghosts or libs for 12 minutes and then complain collosus and ht op)

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Immortals are one of the best Protoss units, but unfortunately the rest of the Protoss roster lets them down.

Immortals are useless vs Terran, since you cannot build enough of them. All Robobay units suffer from being very hard to mass, since they are overly expensive and train too slow, even when chronoboosted at all times.

Pretty much. Immortals have one job, and they do it well. This is almost unheard of among protoss units, who seem to have formed a union specifically with the purpose of making sure that none of them need to put in more than a mild exertion at actually trying to do their work. The high templar is one of the only other units not part of this union, and youll notice its also one of the best units we have.

Meanwhile you look at terran or zerg where everything they have gives 110% and does the best they darn well can for the player.

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Yeah that must be why Protoss goes mass immortal almost every game against Z.

I hope you’re joking. We’ve seen countless games where immortals survive entire fights because of their shields and prism micro.

Protoss will literally go mass immortal against ling bane hydra even though it’s not designed to be good against that comp. Whining about immortals is an angle I didn’t expect Protoss players to take.

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I don’t think anyone is whining, rather pointing out that the immortal isn’t all that great and the absence of good units means it’s used more than you’d like to.

And btw, queens feel way more immortal yes that’s a fact.

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If only feelings mattered

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FTFY. 20202020202020

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The race that cried wolf

Yeah, from all those tournaments we arent winning.

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You know him now? Good. Please comfort your colleagues, I still like the game.

“Protoss has been under powered for 6 years”

Kids this is why we use immortals to fight armored units and not any other unit types :roll_eyes:

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And the saddest thing is that 2 hydras can’t even kill an immortal. Let’s not even talk about if there’s a storm

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This is also why you don’t just pull up unit stats and compare them, because there are other things that you need to account for, as the game is not mono-battle.

Immortal is one of the best units in the game when used correctly. Barrier adds a lot of durability, having a non-projectile attack means fewer wasted shots.

Archons are also one of the best units in the game, and their lack of armor tags short range, and heavier emphasis on gas makes them complimentary to Immortals, and not good for direct comparison.

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Yes, Immortals are usually not cost-efficient. They usually depend on their supply-efficiency (which can make a unit cost-efficient if it is kept alive for a long period or built up to near even supplies against a less supply-efficient force) to trade with the opponent.

  1. Marauders have 125 HP, not 135. If Barrier absorbs the full 100 damage, then 1 Immortal may slightly outlive 3 Marauders depending on the exact burst damage that both groups get hit by.
  2. The Marauders will start to die off earlier than the Immortals as they take damage, meaning that the Immortal’s DPS is preserved longer in most cases. This will make up for the DPS differential depending on what actually happens in the fight. Everything previously stated in this bullet is true concerning single-target fights. Splash damage will more heavily favor Immortals.
  3. No, Marauders do not scale better with upgrades than Immortals. Both units upgrade by exactly 10%, and this favors the Immortal (both its base damage and anti-armor damage) when you take armor into consideration because the Immortal loses a lower percentage of its damage to the enemy player’s armor upgrades.

Keep in mind that the Immortal has a lot more health, such that you lose them at a lower rate.

Barring cases where either side can kite or fringe cases such as getting hit by IM, Immortals will have much better performance against non-armored ground units than Stalkers because they survive so much longer. This is true even assuming that the Stalkers don’t waste shots on overkill, as they are very likely to do.