If zerg players could get 1 hatchery up

If zerg players could get 1 hatchery up, then drop 50 injects on it and have 5 base production from 1 base, the forums would erupt into a salt volcano. Yet that’s what Terrans abuse each and every game. They get 1 base up, drop 50 mules on it and instantly have 5 base production. The idea would be ludicrous if we hadn’t become so numb to its persistent use in each and every game since the dawn of SC2.

What’s even more infuriating is that the units produced are 100% free. If a zerg drops 50 injects he still needs money and supply to be able to produce. Terran gets money for free which equates to free marines. If they don’t have production, the free money can get free production. If they don’t have supply, they can get free depots too! Crazy! But, that wasn’t enough according to Blizzard. Imagine if injects had an infinite casting range and if zergs could stack injects on a hatchery on the opposite side of the map! It’s pure insanity.

The Terran economy is already strong without mules. A prime example is how Innovation lost his first 2 mules at his natural for free vs serral and still played a long macro game. MULEs are so worthless to the terran economy, it’s more worthwhile to spend the energy on a brief glimpse of the map. There’s really no reason to have these free-unit mechanics in the game, except to make it impossible for the terran to make mistakes regarding his economy. It’s frankly “economy on training wheels”.

If there is one thing I think SC2 doesn’t need, it’s free units and Terran is the most abusive free unit race in the game. MULES make everything Terran for free. Medivacs make bio units for free. Ever wondered how a 3 base Terran keeps up in macro with a 5 base Zerg? Why is it that a Protoss must rush a third while the Terran can relax on 2 bases? FREE UNITS is why.

Since Mech is being pushed as Terran’s new primary unit comp, it’s an ideal moment to outright delete these free unit mechanics from the game just like what happened to infested terrans. Delete the mule and repurpose the medivac to be a dropship.

  • Either delete the mule or make mules cost minerals.
  • Add a casting range to the mule.
  • Make mules so that they cannot stack.
  • These are common sense changes.
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Balance patches won’t make them play the game better. They refuse to L2P. It’s like how many Terrans does it take to screw in a light bulb? They just can’t because lightbulb isn’t balanced. Lightbulb is OP.

Also the Protoss players that went and jumped on thier side after they got your race nerfed are just as weak minded.

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Yea. I cant believe so many Protoss players fell for the Terran propaganda right after Terran used the same M.O. to nerf their race into oblivion.

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Could you imagine if they went ahead with mules mining gas? XD

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Imagine zerg injected a hatchery and then all the units from those eggs die after 1 minute

That’s the level of dumb we’re operating on in this post

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We just hated losing to scumhosts

while clearly having a point, some parts of the OP are just dumb.

oh no it infuriates me all the time but what are you going to do, there’s a few things in this game that are broken… that’s just how it is . :frowning:

Spamming mules most of the times dont save the race from being anihilated by aoe in a few seconds.

Ironically, MULEs mining gas were cut after Terrans were complaining all the time on this forum that they needed every single MULE on minerals to stay in the game. The balance team said that they didn’t see this change translate into new uses. In the end, it was just a matter of Terran absolutely refusing to innovate and try new strategies. Protoss and Zerg communities were not complaining about this.

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Lmao. This is perfect.

Their perception of reality is warped by the incessant gaslighting on the forums. Open any thread and there are hundreds of terran trolls frothing at the mouth.

Oh my gawd. Free marines are bad enough but free thors and tanks and bcs? Just remove economy mechanics from terran, make every unit free, and get it over with. Then we can drop any of these delusional ideas that terran is a legitimate race once and for all.

The minerals mined are added to your bank, sweetie, and don’t die. Zerg production (larvae) can be killed and terrans have specialist units for doing just that (liberator). Lol, the double standards in design are insane. Imagine unkillable larva. Imagine infinite range injects. Imagine stackable injects. Terran is a joke.

Congrats you’ve been brainwashed by the TCF into thinking up is down and down is up.

Give them the “infested terran” treatment. Delete them from the game.

That’s what micro is for.

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Mule whine? Really? Like okay, maybe late game when they have 10 OC and can mule hammer while sacking SCVs. That crap is a bit imba…but complaining about Mules outside of that is…nuts.

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ive got an idea play AGGRESSIVE! MULES come into play in VERY late game when terran doesn’t need SCVs so don’t let them get to that point harass mineral lines deny expansions DONT turtle and youll be fine. Heres another thought instead of complaining on the forums PLAY THE GAME! find out how to counter certain builds by PRACTICING builds instead you blame the game. every strategy in SC2 has counter as long as you scout and excute your build correctly

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There’s no reason for infinite range mules, stackable mules, free mules, etc, except clear pandering to the low skilled population of sc2. Imagine if zerg were the easy race of sc2. Imagine infinite range injects. Can’t get your queen over there? No problem! Imagine stackable injects. Have the multitasking of a neanderthal? No problem! Just drop 50 injects whenever convenient! Imagine all zerg units being free. Lost all your workers? Didn’t manage your bank well? Screwed up the late game positioning? No problem! FREE SUPER WORKERS EN MASSE AT THE CLICK PF A BUTTON!

Mules don’t stack, you can only have 1 on a mineral patch. Infinite range is the only thing that could be nerfed.

Mules are fine, l2p.

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Injects are queue-able. Each inject progresses one at a time, not simultaneously. If you spam mules, they mine simultaneously. This is the difference between “queue” and “stack”. Furthermore, you can only stack 3 injects while mules can be stacks at far higher numbers. Some restrictions need to be added to this blatantly absurd mechanic.

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then as addressed MULES also aren’t stackable

What are you smoking?

you realize that the same thing could be said for toss or zerg economy wise I have harassed only to come back a second later to full saturation cause of chrono boost or injects

No, it can’t. Terrans eco mechanics are incomparable. There is no other race with free workers. There is no other race with infinite range workers. There is no other race with stackable macro mechanics.

There is no reason for such special treatment for terrans. Make mules cost minerals. Give them a casting range. Make them so that they cannot stack. These are common sense changes.

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