If Starcraft II had a ground units only ladder?

Which race would be the most powerful and do you think it would be a good mode to introduce? The rules of the ground only ladder is as follows:

  1. Matchmaking would include a ground units only mode. Only units ground units are useable except for observers, overlords/overseers and airborne transports like medivacs, warp prisms and dropper lords.

  2. Air upgrades have been moved to the evolution chamber, engineering bay and protoss forge and they cost half of what they currently cost.(The only useful one being shield upgrades)

  3. Terran buildings in this mode can still fly, but they can only be airborne for 1 minute before exploding and have a 1 minute cooldown before they liftoff again upon landing.

  4. Specially designed maps were made for this mode and all of these maps don’t allow for medivacs, observers and overlords/overseers to be far enough in air only parts of the maps to be out of range of units that can attack air allowing. There are however plenty of bumps, canyons an areas ground units can’t just skim over.

Other than everything above all the stats of every unit and cost remain the same. Upon release of such a mode, which race do you think would dominate the most?

EDIT: I am sort of partial on ravens, oracles and vipers. As they are air units, but they are also support units and don’t attack directly in the way that other air units do. Ill just leave this up to a what if scenario.

2 Likes

Ultralisk - 20 characters

1 Like

Ultralisks get crushed with immortals though. A whole bunch of tanks massed in a choke point can also be too much for ultras to handle. Plus don’t forget it takes a while to get ultras out. Lots can happen in that time.

1 Like

I’d play this.

I think toss. They got a lot of ground AoE, and they got immortals for big armored ground units.

FYI: I like my good ole archon, immortal, chargelot, stalker army with one AOE option (Disruptors, Colossi, or HT with storm, can’t handle storm + purification nova micro) .

Screw Skytoss (not a balance whine I just think mass air isn’t as pleasing in SC2 or Warcraft 3).

1 Like

Zerg. No air units means no medivacs, no warp prism.So Z could be the race that beneffited the most from no air units. T or P can’t work without these units and other air units, Z can live without vipers and blords because they have lurkers and infestors.

I specified in the extra changes that transport units like medivacs are the exception. Any air unit with a consistent attack though isn’t useable in this mode.

2 Likes

One of those retarded ideas made by main terrans. So u basically suggest protoss and zergs have their only harras and good spellcasters removed while terran gets to play the same MMM +/- Ravens into Tanks, Mines and Ghosts style that they currently do. I swear the IQ of the ppl who post gets lower and lower by the day.

Check my profile. I am a zerg main. And no this isn’t an alt account either. My achievements should be able to prove that.

So u basically suggest protoss and zergs have their only harras and good spellcasters removed while terran gets to play the same MMM +/- Ravens into Tanks, Mines and Ghosts style that they currently do.

Said ravens are allowed. Although I wonder now about oracles. If ravens are allowed should oracles be allowed? Oracles kind fall into the same boat as ravens. They don’t have a persistent attack and are spellcasters.

probanbly tearnan b stonkest in dis moed bcuz clinical mass o siege tank out ranger ever thing n no viper cloud 4 zorg 2 shut down an no way 4 circumvent terrain n wallz. Mebe disruptor b gud in flat area butt nova must follow terrain so tank on cliff > n no air spotter.

Terran imba against Zerg, Protoss against terran (good luck engaging without vikings/libs) Zerg imba against protoss (for once…)

Colossi and disruptors though can be very deadly to zerg armies and without corruptors, colossi would be much harder to deal with. Plus of course dark templar can also be really deadly. A common tactic I’ve seen is for protoss to focus overseers then finish off ground units with dark templar.

How would you beat 200 supply of tanks?

Swarm hosts, immortal/disruptors, ghosts with nucs from multiple angles. All viable options.

Immortal sucks against siege tank barrier too weak

Just occurred to me then. Siege tanks would be like the skytoss of ground only mode. That is. Its one of those comps you don’t want to every let get to late game.

Technically it couldn’t be pure siege tank, you’d need to add in some support units like hellbats against swarmhosts.

Lol so what sky toss against mass tank

What I mean is that for ground unit battles it would basically be that huge deathball army you can’t allow to get maxed out.

Technically it couldn’t be pure siege tank, you’d need to add in some support units like hellbats against swarmhosts.

Possibly true, but other races do have things they can mix into this to help with that. Zerg can have a combination of upgraded ultras and speedlings with infestors that have neural(They would need to burrow them slip and hit from multiple angles and bait CC scans). Protoss can mix disruptors with immortals, high templar, dark templar and a heck ton of zealots attacking from angles.

I can also see upgraded lurkers becoming heavily meta for zerg. Normally lurkers are a no game in ZvP cause of the prevalence of strong air units. Lurkers would be less useful vs terran though because of siege tanks and their ability to scan.

Toss would do just fine, as long as we allow detection, well controlled Protoss ground can go toe to toe against anything. I would say Terran bio would be effectively dead. But mech would be perfectly fine as well, as it does not really need air to harass. Zerg would just die to mech because no vipers, And ZvP would be a protoss favored stalematish situation once enough disruptors hit because no vipers.

Vikings could be allowed through the factory, but not allowed to go into flight mode maybe?