If Maru played Protoss he'd have no GSL wins

People always hype Maru, but if he didn’t play the favorite race of the designers, things would be much harder. Play with something other than tier 1 units, no barracks rush 1/4 of the time and widow mines another 1/2 of the time. I invite him to prove me wrong and win a gsl with toss if it’s so easy

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I mean, Classic was a mediocre no name Terran who switched to Toss and had success within a year. Neeb was the same. We have examples of people who did that already.

Side note, that’s not to say Protoss is easy, because it’s not.

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I’m a protoss player. I’ve considered changing race several times, so I agree that it’s difficult to play protoss, we can also just see on the professional scene how many difficulties protoss has at the moment .

The new patch that was supposed to help protoss in the early game doesn’t work as intended, it’s clear Terran got some buffs and Zerg and Protoss got nerfed once again. That balance team does no good for SC2. See how many people play Terran and how few Protoss and Zerg players there are, unfortunately there is probably a good reason for that.

I also assume that there is a bit of irony in this thread, Maru is one of the world’s best Starcraft players, I am quite sure he would probably be able to learn to play protoss.

Statistically speaking, Protoss hasn’t had many issues in PvT, and has less issues now than they did on the old map pool which was more Terran favoured than this is. Currently (last time I checked a couple weeks ago) they are actually in a positive w/l vs Terran. Zerg has generally been their Achilles Heel. There was the specific Raven timing that was nerfed marginally that they had some problems with.

The cyclone rework was unnecessary and frankly I still dislike it now, but PvT hasn’t had many if any issues with the cyclone. Ghosts got double nerfed as well. Mines were supposed to be nerfed to make what they’re targeting more easily visible, but honestly either that didn’t go through or seems to be bugged one way or another; however at pro level mine drops were generally very easily dealt with and have never been easier to deal with than they are now.

I do agree that Protoss doesn’t feel as strong as it should, however Classic has been having stronger and stronger showings so I hope that he can continue to improve. HerO is the only other protoss who I’d consider “good” right now - MaxPax who is arguably the best protoss doesn’t compete in offline tournaments at all which drastically changes Protoss representation, stats and win/loss in tournaments too, so that definitely doesn’t help the Protoss case.

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Your tears are DELICIOUS
Think a seconde now, at least try lol .

WHY on earth would you pick Protoss if you’re the best player in the world ???
It makes absoluty NO SENSE at all LMAO …

Y ou protoss crybabies should be satissfied Classic reach 1/2 finale with EZToss now give me a break

Miro >> On a professional level, Maxpax has stated in an interview with Pig that the new patch is a nerf for protoss.

On a non-professional level, as I said, I feel that it is also a nerf. The cyclone is a problem, it’s one more thing you as a low rank Protoss have to be able to handle. Furthermore, widow mine has improved a bit and they were challenging enough already.

Yes unfortunately last season map pool was bad for a low rank protoss. E.g. It was difficult to make a proper wall against zerg in time. I think
this map pool is better.

Specifically around the disruptor, yes. But considering they also had a number of small buffs and many of the counters that protoss struggle with (lurkers and ghosts in particular) got nerfed pretty solidly, I can’t call it a nerf overall.

I will say that one or two “buffs” to toss did feel like placebo buffs, rather than being actually meaningful, but some definitely do have meaning.

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Miro >> I don’t use the disruptor due to my low skill level, but still we have to take this seriously when Maxpax says it’s a problem.

You’re right, there was a ghost nerf, but it’s still a strong unit, if your opponent lacks detection in the early game, it’s a near-certain GG. And also in the mid and late game the ghost has a role. And now that the Disruptor is nerfed the High Templar can become a more important unit, so I guess that’s why they nerfed the ghost.

Against ghosts? No? For one, ghosts require energy to cloak, and 2 you’re not getting ghosts early game. Not with out a ton of resource dedication that leaves you vulnerable to literally anything.

Against mines it honestly doesn’t matter outside of very specific builds with fast armoury for perma cloak mines which is rare. You pull 1 probe and sack that then the mine is visible. The hard part is not getting hit.

If Maru played Protoss:
https://www.youtube.com/watch?v=eqOXKwMU3mI

Just play like Maru guys.

Miro >> After all, Terran has the most options for cheese with invisible units. It forces you as a Protoss to either build a fast observer or take a big risk. Zerg can also be forced to make spores and a fast overseer due to cheese.

It is challenging to play against widow mines, but yes, it can be handled, it’s not my achilles heel. Fast Ghost build can on the other hand be hard to play against. uThermal has a really nasty cheese where he puts hard pressure on his opponent from the start. This makes it difficult to get a proper scout of what is going on.

After this he goes straight to rush ghost and mass nukes. first nuke can hit quickly. I am sure you can find his build on youtube.

Right… You definitely never see Oracles used for detection…

By the way, Widow mine armory isn’t a build. Like even a little bit. What are you struggling against?

LOL! Wow those were some pretty sick Zealot splits.

I know but when you build a oracle you want it to do damage not sit in your base and wait for something to happen. If the oracle is in your opponent base then you need to recall it first and hope to god it still have enough energy for detection. PvT oracle is also not the best unit it is a gamble he could have marines and turrets.

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It definitely doesn’t need to do damage. If you scout properly, there’s no reason why a Stargate opener isn’t 100% safe.

lllllllllll >> A early stargate and an oracle is a big investment. You want to get the most out of your investment and therefore you also want to take a risk. If you build an oracle it makes no sense to keep it in your own base you have to send it away to your opponent´s bases and yes you can choose to only use it to scout. But to get the full scout you gonna use the revelation abillity.

I know it is possible to scout and keep your oracle alive, but oracle is not the easiest unit to micro and it is a big investment. It all depends on whether you lose your oracle or not. Even professional players manage to lose their oracle. In that case, it is a big investment that is lost, and it will make you very vulnerable. I think the risk is too high so I go for early observer in PvT.

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llllllllllll >> I can handle Widow Mines fairly well. However Widow mine becomes a problem when it is used, as a diversionary maneuver. E.g. the Widow Mine drop happens in my main and at same time there is an attack at my natural. A lot of Protoss units are slow and therefor Protoss is weak against multi prong.

How? Switching a race after 13 years? you understand that makes no sense?

You have any proof of that ? or you just feel that way?

MEGA NERF Terran BUFF PROTOSS!!!
And God dammit give zerg Protoss treatment they are winning everything since 2015…
Why is there always every single patch Toss get some lame redesign that is nerf in disguise while zerg and specially Terran get some cool toys

I mean, it is. Bunny used it in the GSL this season to great effect against Nightmare.

Honestly speaking, the oracle these days isn’t expected to do as much damage as it is to be able to scout what’s going on. That’s arguably its most important function, and keeping it alive for that purpose is far better than losing it for a little bit of damage.