Was just thinking about some comments made on a past post of mine about how StarCraft reached a dead-end and is stagnating…
Then I thought “What ways could it be improved via a reboot?”
So here are some ideas I got. Some of them are just “Warcraft in Space” types, and some are just adding to or adapting from stuff made prevalent in SC2…
Anyway, want to judge?
- Combat Medics; basically medics with heal beams and a pistol for self-defense or (as many who complained about Nikara running to her death suggested) keep a minimum range against enemies.
- Renewed Terran Air Force, featuring the Wyrm, the Viking’s predecessor with AA missiles and mecha cannons, and the Raider (beta for the Valkyrie in SC1), filling the roles of the Liberator (cluster missiles and flying artillery platform)
- More Protoss infantry; not just Zealots (rank and file melee) or High Templar (caster commanders) but a middle ground with ranged weapons, like Vindicators/Soul Hunters from the SC Ghost concepts. Something to serve the Adept unit role before the adepts existed.
- The KMC…and certain units (if not an entire skinset)…appearing as space dwarves. Cliche? Yes…but I love dwarves; they’re adorable.
- The UED Expedition appearing as their own faction; light infantry/troopers/colonial conscripts with support walkers, all preceding a powerful air force. Just always bugged me about the implications of them not playing with their own deck (metaphorically speaking) and making a comeback…
- I also have ideas to differentiate the plot, but I’m doubt they’d be pertinent enough to implement for various reasons.