Ben, I like that idea, and it seems very balanced.
BEN:
Alright, if you want to bring back the focus to the commanderâs possible changes -
Abathur
Ultimate Evolution changes:
Ultimate Evolution now requires the player to have a Lair .
Symbiote from Brutalisk and Leviathan now requires the player to have a Hive .
Units morphed from Ultimate Evolution now receives Unending Reconstitution passive. This allows these units to release 5 biomass per every 45 seconds.
Brutalisk changes:
Total hp decreased from 1500 to 1000 .
Brutalize weapon damage decreased from 30 to 20 .
Ferocious Spew weapon damage decreased from 50 to 30 .
Leviathan changes:
Total hp decreased from 1000 to 850 .
Tentacles weapon damage decreased from 20 to 10 .
Bile Swarm weapon damage decreased from 9 (+6 vs massive) to 6 (+8 vs massive) .
Bile Swarm weapon attack is modified with (x6 attacks) , instead of (x4 attacks) .
Biotic Leech changes:
Added another effect, allows Brutalisk and Leviathan to heal themselves for 20% of the damage and receives 30% attack speed increase for 10 seconds, when units nearby just obtained biomass .
Each attack from Brutalisk and Leviathan reduce Unending Reconstitution cooldown by 0.2 seconds.
Swarm Queen changes:
The cost of vespene gas of this unit is increased to 75 from 50 .
Swarm Queen benefits with the Symbiote talent. Each Swarm Queen can be accompanied by 1 Symbiote .
Each Symbiote abilities from Swarm Queen are decreased to 25% of Symbiote original damage/damage absorb amount.
Symbiote , Create Toxic Tumor and Rapid Transfusion is still usable while the unit is burrowed.
Rapid Transfusion heals a friendly biological/mechanical unit or building for 30 health over 3 seconds. The healing amount has been increased by 5 .
Create Creep Tumor ability changed to Create Toxic Tumor , Toxic Tumor functions the same way as the Creep Tumor but stored with 2 passive effects.
Toxic Nests within Toxic Tumor â generated creep area is even more likely to be revived after used.
Toxic Tumor functions as Toxic Nests with 25% of its original damage and 100% of its Virulent Nests original effect.
Each Toxic Tumor can also create a single additional Toxic Tumor .
Toxic Tumor have a 5 seconds warm-up timer in order to functions as Toxic Nests .
Evolution Chamber Upgrade Cache changes:
Abathur no longer requires Incubation Chamber research to enable hatcheries, lairs, and hives, to mutate two swarm queens at once.
Incubation Chamber upgrade has been changed to Adrenal injection , increase attack speed by 15% for enemy units attacked by Symbiote and units which received Carapace shielding.
Bio-Mechanical Transfusion upgrade has been changed to Bulimia Symbiosis , increase the damage/damage absorption amount of Symbiote by 5% with each 50 energy used from Swarm Queen . This effect lasts for 10 seconds and can be stacked up to 2 times.
Great idea, and very balanced.
The easiest thing to do is to limit Abathurâs ultimate to only 1 Brutalisk and 1 Leviathan. Buff Symbioteâs BASE attack cooldown and shield cooldown by +150%. Give Leviathan a Warp Drive ability and then everything will be balanced.
Why did complicated thing like 800% biomass or lowering stats and this and that?
No, you can nerf the cooldown on deep tunnel from 10 second cd to 1 minute cd and be done with it. Itâs not really hard.
Or if you want to keep them semi OP, 1 min CD, but 2 charges. (so TP in, kill target then back out)
Give Ultimate E 10 supply cost :3
Whatever i commented in this thread is a joke. Donât take it as serious.
Yes, I know. Although I admit I was triggered by the OP to give out that âpatch ideasâ, I think UE 10 supply cost would be great.
As I have written in a different topic:
I have some thoughts about Abathur.
He cannot really max out, so I find no point in him having 200 max supply. 100 would be enough I think.
-His ultimate evolutions are basically free. You have a Brutalisk for 100 minerals and 2 supply. A brutalisk that is far more powerful than an ultralisk which costs about 300/200 and 4 (or 6) supply. Same for the Leviathan, that costs 100 gas as well. I think the Brutalisk and Leviathan morphs should require for example additional 3 supply and resource cost (dunno 300/150). With this youâll have 30 supply taken once you have all 6 ultimate evolutions and optimally +48 supply for the workers. Thatâs 78/100. With this you could add automated extractors, so -12 workers â 66/100. So you can create 17 more units (for that 34 supply). Once you have all 6 ultimate evolutions up, your army can withstand almost everything, you donât need that many extra soldiers.