It’s fine that there’s random in the game. I like that, playing all races was something I did for two years, it’s a whole lot of fun and really brings diversity into starcraft.
However, when I played random the games were weird, because people really do not like to play vs random. It’s an unfair advantage for the random player from the get go. I know a lot of people are saying that “well, I have to learn 9 matchups.” and “just scout”
However, let’s say it’s a tvt. To scout you need to send the scv out asap, losing you A LOT of mining time, already forcing you behind, if you opened reaper fast expand youre generally just dead in tvt, unless your opponent goes for the same thing. (Or you’re just tons better than your opponent.)
So either way the random player gets an unfair advantage, which could potentially be game ending, by just picking the race random, due to the rng.
The easy fix, and probably something that has been mentioned a lot of times, is when youre loading up a game, it tells your race. Thus you get to play that matchup ordinary. (I actually quit playing random because all the games were so weird, people didn’t play standard, so many cheeses, a lot of people raging. When I told my race people didn’t trust me and just did a lot of proxies (more than usual) cannon rushes, 12 pools, et cetera)
I honestly think this should be taken seriously by the sc2 devs. Playing random is your choice, and shouldnt affect other players. There’s 9 matchups in the game. And it’s hard enough to learn 3, I realise that. But, learning 3 and then youre faced with just pure rng, it’s just not something I believe belongs in an RTS.