I think Zerg and Protoss needs change thier tech paths

There two buildings that’s unlocks stuff but doesn’t unlock a unit.

Lair and twilight council and i feel cut them out all to gather it open more options.

Remove lair you add old upgrades that was removed because it was put behind lair.

Now Protoss would be more vulnerable from faster drops but if u remove twilight council and place upgrades in cyber core.

Then after cyber core you can replace twilight council just with Templar archive.

I would remove queen nerf can’t transfuse off creep.

So what would game look like Zerg can protect its self from proxies because drop creep quickly. You can go offensive but it won’t be good as cannon rush unlike cannon it be very easily spotted.

By time bring queens over Protoss would have feed back that hard counters queens. They also get faster blink and speed zealots.

I do think one change for Protoss since with no lair even if it’s locked be hind an upgrade faster overseer. Terran has scan I feel observer should be made in nexus add it unlocked with cyber core.

1000th thread of “please make all three races play the same”

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Protoss definitely doesn’t need an easier time getting out units. Could you imagine DTs without the requirement of the twilight council? Zerg however 100% needs most of the tech unlocked on the Lair moved to the hatchery.

It’s playing same it’s fact one has huge advantage getting single super units while zerg struggling to survive. Having faster tech and remove conflict queen and tier 2.

Zerg has worst aoe, only tier 3 units that only attack ground or has spell that fires once and runs off to refuel.

Protoss is hurting in tourments and they win by maxing out all this does allows them to faster micro upgrades. This probably won’t change thier meta on big scale but it allows for higher micro so it effects higher leagues and tournaments.

Dts come little bit sooner but so does detection.