Raynor: double mule and invincible spider mine
Artanis: long-ranged tempests and guardian shell with 1 min cool down.
Vorazun: No initial cool down for shadow guard, full damage for shadow rage against all units instead of against light units and clocked recall with 1 min cool down
Stukov: Infested marines with range 7, bunkers, extra volatile infested while jumping.
Artanis has never had long ranged tempests.
No rocks at expansion geysers. Vorazun would go straight for 4 gas. Sometimes even more than 4, to piss off the coplayers.
You miss the lag?..
Infinite mineral Nova, no cool-down Nova Griffin Airstrike, no cool-down Han Horner Call in the Fleet. Multiple Zagara Baneling Nests.
Able to activate map triggers multiple times in Custom Mutation. youtube com / watch?v=zM9XeyEUxws
Those were the good old days.
Recently taking control of Propagators as Zeratul and Swann’s infinite Laser Drill stall were fixed too. So those are gone as well.
Did this just become a sarcasm and mockery thing?
I legitimately think some of the old changes should come back, based on the commander power level creep, general increase in revamps, and difficulty increases:
- Reduce Guardian Shell cooldown (1min is too low but 2.5 seems reasonable).
- Dark Templar damage (the point was not to over shadow other units by too much. Zealots still don’t have much of a niche, Dark Archons were never designed for damage and has its own problems, and lastly Stalkers are doing just fine post revamp).
Some of the others were obviously bugs that should of been fixed. We are coming back full circle on revamp. I wonder why lol ahem, compositions change, ahem
You mean you miss even more broken commanders with even more braindead stuff?
You want broken? I kinda miss being able to make zags banelings explode multiple times. It was beyond broken having an army of over 2000 minibanes.
The only thing I miss in old times - no rocks on gazers. Adding them was horrible.
Everything else had changed to the best.
The only thing I miss in old times - no rocks on gazers. Adding them was horrible.
Everything else had changed to the best.
I didn’t play coop in those times but heard Vorazun was an evil and mean commander due to that.
Should have, not should of.
People stealing gases didn’t happen that often at all. I’ve only had it twice and everyone else asked beforehand.
It was no different than people who attacked their ally, happens once in a blue moon. I guess there will always be people who don’t care about others.