If someone is barraging you with racism and teamkilling and being a bad actor i’d legit block and report and move on so you don’t see them again.
And it seems like blocking seems to prevent future coop matchups as after i blocked a mengsk minute 1 teamkiller i don’t think i noticed it happening minute one again.
That said, it does seem like people’s experiences can greatly vary. I know myself that when i play my main i tend to heal and clear and my main commander is easily strong at adapting to situations and used to managing two strong split forces at once. People rarely talk other than usually a gl hf, gg/ gg wp at the end of a game.
People rarely quit but when i play a p2 or army karax to level or even a p0 abathur with not godly but basic lures, sure i might not be as fast as my main. (Its hard to make a decent karax directly faster than a directly faster zeratul/tych/dehaka).
I notice that although i can hold my own leveling that some people will quit on dumb details or like the instaquit rate goes from like 1% to like 10-20% off a karax or abathur wrapper alone.
I don’t consider p0 abathur weak but he takes like a few lures to the first brutalisk to get going then with unlimited viper kidnaps and op abilities and 15 second teleports, he can like easily watch the entire map with vision nests or still camp ramps for extra biomass.
But people will go "You isnt supposed to make one roach! !!! Make 200!!! " (brutalisk luring) “OMG WHY are u letting tower b attacked?” (luring). Etc.
Honestly the games at this point. They might be cheesier but base brutal is about learning to beat it once. Then every game is autopilot and while people will always trash misran raynors. Pretty much all the minor stuff like stutter step. Micro, stim. Move damaged marines /symbotites to the back to split damage, transfered into being better able to control and micro individual units.
Tab swapping hyperion to marines made it easier to target multiple spellcasters like nova / viper brutalisk etc. But no matter.
Some people will judge commander choices they don’t honestlty even play right. and especially in hard.
Theres a paradox where most people who play hard don’t feel flexible in mobility or covering multiple bases or don’t know the basics of comps yet. And thats fine. But if they’re racist or toxic, it actually does seem to improve matchups to block the uber toxic.
But while toxicity is definitely a them issue, it might be good to look at commander comps like teamliquid/tl or sc2 coop guides tp get basic build orders.
Ex: teamliquid sc2 coop guides
https://tl.net/forum/starcraft-2/527054-co-op-commander-guide-kerrigan
Some basic anyone friendly comps.
Artanis: Mass dragoon and spin zealots with a nit of minimal micro to move depleted shield dragoons to the back. Easy simple f2a build.
They got upgrades post launch. Guardian shield is noob friendly. Calldowns while limited, can poke smaller enemies, shield, or nuke a base.
P1/Good mule p0 raynor: p1 is sturdy and new player friendly. P0 can easily max further and have more “redeployment ease mobility” (replacing dead soldiers as ‘mobility’), but usually uses more apm and leaves him vulnerable without micro to siege tank fire.
Tychus for 1-90. His masteries are known to do little to 15% attack speed of nothing yet he can still master chain fire blaze, mind control vega and ability use commanders.
Decent all rounder build is Tych, rattlesnake, sam(low money/ dps) or Sirius ( 5 sec aoe fear or explosive turrets to kill swarmlings).
o my p0/p3 prefered upgrade order goes: S: 2x revitalizer healing, +50 dmg grenade, aoe on death turrets vs zerglings or aoe sirius fear for others, max tychus or sirius (mobile dps vs static def), max the other etc.
Basic variants are blaze chainfires with spread fire on death + 25 dps light ± 2x splash size (qol/ai reliability)
Vega hard counters battlecruiser/liberator comps. I think the aoe confusion /bring to ground majorly neuters them.
Cannonball is literally a self reviving snowballing crit tank who hard counters reavers. You tend to want damage split out over focused on 1 for revitalizer healing but his only downside is he’s always solid but usually slower than another option. But he’s not unviable at all. Sometimes i use him late on part and parcel as a 1 upgrade revivetank to assault the last base easily and add crit upgrades for fun on the boss.
Zeratul gets auto gas and a hero unit and pretty much every unit is brutal viable. Stalker shieldguards covers gas/minerals. Cannons are a endless easy keybind for projected army. His arrays are endless mobility but a pain to set up. You have to scavenger hunt but he’s strong but kinda boring to play.
Dehaka benefits greatly from micro but can yoshi and beat comps off mass self reviving mutalisks or the haka. P1 aoe heals. P2 is strong cds, p3 is two.
Find a commander you enjoy playing. Block/report severe toxics if needed to avoid matching up again. Good luck, have fun!