So I tryed it out in custom game first as Terran and like this:
- first builded SCV made next to CC Depo, when finished Rax (so no travel distance) - when Rax completed, CC to OC and direct Mule call down
In that time I had 18 SCV (oversaturated, no gas!!) and waiting until Mule expires (droped to side mineral patch, so he expires after last travel to CC)
In Blizzard time 2.58 Terran had 18 SCV and 2075 minerals.
As Protos:
- First probe Warped Pylon next to Nexus
- second probe Chronoed out, built Gate
- Chronoed out end of Probe 17 and 18 (again enough energy)
At the same time 2:58 Protoss had 18 Probe and 2105 minerals.
Hysteria? Mind explaining how people are going crazy about the economy? I believe you, but I haven’t heard anyone complaining recently.
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Maybe a litle bit of nerf will be if Protoss Nexus starts with 0 energy. (Orbital has a first possible call down at 1:54). I didnt build any other structure (so no SCV mining time lost early) and Protoss was still couple minerals ahead.
Terran require a Barracks and Orbital to start MULEing and Zerg require Pool and Queen to start Injecting but Protoss require nothing.
Not saying it’s imba but doesn’t follow the pattern of other races.
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Dude if you want to make this correctly, you should perform at least 4:00-5:00 minutes of macro build with both races and see how it goes…
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I tryed out only T and P becauze they are more simmilar. And I know it says nothing, cuz both town hall was oversaturated, no gases etc. But you can also in this short run see, that there are mineral bank differences even without building some structures (with building structures will be the gap bigger - more SCV will be pulled, and you see Mule isnt compensate corectly)
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You clearly cut probes for a very significant portion of time. You will NOT get far with protoss if you have only produced 6 additional probes in 3 minutes. Even with 0 chrono boosts, you should have total 27 probes by 3 minutes in.
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Early game starts at 4 min when theres actuall units that can do something to disrupt said eco, both players having an army etc.
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Man please I said I stopped producing at 18, cuz at 18 SCV u can drop a first Mule down.
Well that’s really bad, and nobody above silver will EVER do that aside from 1 base cheese. So it is irrelevant.
Are you serious??? Man I talking about how much money they have with same amount of 18 workers at 2:58 and you are talking here about cheese???
dont be silly pls
The only reason that someone stops at 18 workers is for 7 rax marine (which nobody does) proxy gate (and then they probably cut sooner, and then resume as soon as possible)
Again, people talking here about sh.ts as all the time, and dont see facts, what I showed! At 2:58 is Protos 30 minerals ahead, and will be far more ahead when realizing a BO, becauze Terran will build with multiple SCV! Thats the Point of this thread
you must be mongoloid sorry for that, but again talking here about raxes and gates. U r simply stupid sorry
Thats fine but did the mule run its full course? Did you account for all tech buildings? did you account for upgrades? Did you account for how every protoss unit is actuall more expensive vs its actuall ability to fight?
The thing is protoss needs a slight edge in eco like i said before in another thread. We are already pushed into only using gateway only armies, because our high tech splash damage is all nerfed to oblivion so we cant use it early game to defend anymore.
We are forced to be ahead on upgrades to even stand a chance with gateway based armies. This all happened because of terran QQ ‘collosi too stronk nerf’
This causes protoss to NEED to have an upgrade lead to stay on equal footing.
Added to that 2 base mule dropping becomes exponentially more powerfull.
A protoss cannot keep up with having 2 base eco vs 2 base terran eco because of mules. Simple as that.
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I just did a quick test myself, played 1 game as T one game as P. 1100 resources gathered for terran more vs 1000 protoss.
What for game did you try out? And yes Mule had a full life cycle, so he went last sec loaded to OC
normal custom game, seeing as i play protoss even mineral prioritised for it. not for terran.
Tried it for terran, with a second depot and constant SCVs but no gas or expo
25 SCVs and 1,770 minerals when MULE timed out, total mined: 2,570
And for protoss, 2 pylons and a gate, again no expo, long distance with probes past 24
29 Probes and 1,660 minerals at same time, total mined: 2,510
Of course, all of this is silly anyways, seeing as there is gas to worry about, and actually expanding so you have somewhere to send workers, and expansion times too. But still, the point is, because Terran does NOT hit saturation as fast, they ultimately mine more. Adding gas makes this more extreme, since Terran needs a faster first gas because their buildings cost more gas while protoss doesn’t need that gas until they make units. So again, slower oversaturation.
Oh and btw, terran should have 19 SCVs when they start the orbital.
18 or 19… there is a window when 18th SCV finishes rax need arround 8 sec to finish, but only if you build depot and rax next to CC. When not, when SCV has to go to ramp, its delayed. So I wanna only see, if first 3 min Mule vs chrono are there differences. And must say yes. 3 factors - Warping mechanics vs construction, First chrono is 2 minutes earlier than first Mule, and CC to OC when you lost 2 cycle of SCV. That is only begining of the bigger problem
1 and 3/4, actually, and the MULE mines almost as fast as 4 SCVs, without moving you closer to oversaturation. So that CC to OC is actually better than 2 chronos, while protoss will have barely had 3 chronos when the OC finishes.
Protoss oversaturates way faster than terran, and that’s why even with long distance mining pas 24 probes, you still get more overall resources mined by Terran, not to mention more money because OC is 4 SCVs of mining for 3 SCVs of minerals.