Hey! So, overall, I had a really strange idea on how to change the Starcraft 2 Meta without making it (completely) broken. It’s not a MAJOR change, but it’s a couple of changes that I would reccomend.
Alright, first off, I must get a couple things out of the way; I AM a Zerg player, so I am semi-biased, but I usually try and keep my mind balanced out. Overall, I’m not here to say “PrOtOsS iZ Op!1!111one!!!”, no, I’m here to suggest something that’d spice things up a little.
First off, buff the protoss mothership. Give it double its health and shields and MAYBE buff the Recall ability to cost slightly less energy. I know, I know, “It’s way too strong already! It cloaks nearby units and keeps everything else safe while it just keeps on tanking, plus it’s a heroic unit! None of the other races have that!” And… Yeah, you’re completely correct. However, I suggest something ELSE…
Give the Zerg and Terran something similar (MAYBE not Zerg cause Leviathans are Generally the strongest units in game so far, but hey.) I’d suggest Zerg NOT get a hero unit, but instead another anti-air unit. I’ll explain terran in a minute.
Give Zerg the Swarm Guardian. Think about it, it’d be easy to code, easy to patch, easy to understand and, overall, would make a great anti-air that Zerg REALLY doesn’t have. “That’s way too op!” You say, and you’d be right. Which is WHY I suggest it be mutated from Mutalisks, turning INTO it for roughly 150 minerals and 75 gas (or something, I’m not perfect with balancing.) Overall, I just think it’s a good idea!
Now, to get to Terran… OHHH boy this is a difficult one… I had quite a few options, but I decided to give them the Gorgon for a “Terran Mothership”, they can only have one, they can attack ground and air, though deal best against ground. It gets Tactical Jump (though it has a longer cooldown and it has a range of roughly 35, making it so that Terran can’t just immediately bombard the enemies home base at will with a buncha BC’s.). It’ll obviously have a Yamato Cannon, but I also propose that it also has a cooldown ability, which I’ll call “Overdrive”. Basically, it increases the attack speed and makes its damage AOE for 3 seconds. Very powerful, but for such a short time that the Terran MUST use it in large engagements or else you’re done for.
Now, I propose a SECONDARY idea. Let’s add three units to the game, one for each race. I suggest the following…
Give Zerg back the Aberration
Give Terran back the Firebat
and give Protoss back the Dragoon.
let’s start with the Aberration. The Aberration is a PERFECT Tier 2 Melee unit that Zerg just… doesn’t have… Example is that Ultralisk is tier 3 and Zergling is tier 1, but there’s just… something missing with the Lair tech… If they added THAT into the game, then Zerg would be able to overwhelm quicker, though that WOULD let things like Siege Tanks and Disruptors be more viable, due to their AOE and the fact that Aberrations tower over taller units (Similar to Colossi.)
Now, to the Firebat. I was thinking that it’d be a (sort of?) replacement for the Hellbat. It’d be weaker, yes, but it WOULD have access to Stimpak, making it just as viable with Terran Bio. I suppose it gets two upgrades, both researched at the Tech Lab, to be used for this…
First, give it Juggernaught Plating, making it extremely tanky, though keep its HP count at 100-110 so that it’s not so strong that it has to have fire focused on it. Secondly, give it a range upgrade, allowing the flames to spread farther and hit a larger area while keeping the Firebat from dying, while also not making it invincible. I know, Zerg would struggle early game against it, but hear me out, just make it so you have to have a tech structure to GET firebats, maybe combine it with the Ghost tech tree, I don’t know.
Now, onto the Protoss, and adding their Dragoons. They’d be a gateway unit, yes, but they wouldn’t be able to be made untill a Robotics Facility was made, Sort of making it a tech-production hybrid at that point, along with THAT, they would only be able to be warped in on Powered Fields (You know, the teal ones.) The Dragoon would be weaker than the immortal but stronger than the Stalker, but more and less mobile than the two respectively. Yes, it would have an upgrade, which I’m going to call “Adaptive Shields”, which would allow the Dragoon to heal its shields WHILE in Combat, though this would be researched at the Twilight Council.
PLEASE note that I don’t expect these to be in a game, it was just a fun thought experiment, trying to understand if it’s a good idea or not. I know Blizzard’s not ACTUALLY going to do this, though I can (sort of) get why they would; It’s not (purposefully) imbalanced, it’s not rediculously op for one race, and it’s not insanely hard to counter for each one. I tried my best and just… don’t start ranting about how certain parts are going to be nuts… it’s rediculous… Please just… give CONSTRUCTIVE critisism…