its simple really, make it so that ling bane hydra requires micro, and make it so queen injects dont stack.
Ok but one of these 3 units actually does require micro. It is: … lol ok just kidding xD
I am betting you take a lot of fights on creep, and then you wonder why your splits do not work very well.
Injects don’t stack, mules do. Terrans know their macro mechanic is so much easier so they make these whine threads hoping people will cave and believe them.
Lol by the way i play pvt kill all scv on base and terran still back online cause free mule
It also really easy to make terran require skill.
Make MMM requires micro.
it does this is the classic zerg meme that bio is A-move.
if you genuinely think bio doesnt require micro and your not just saying that to piss me off you are a noob.
it does this is the classic terran whine that ling bane is A-move.
if you genuinely think ling bane doesnt require micro and your not just saying that to piss me off you are a noob.
Beside, I never think bio is A-move. It’s stim then A-move, huge difference.
Welcome to the stupidest Starcraft related sentence that’s possible to type.
Sure. Yours usually come next though.
Most terran dont even split, I will tell you what is it’s micro. Stim, hit, when zerg army comes run back to tanks, wm lines and repeat, that’s all.
Me as zerg at least I have to micro banes, because if I waste them and marines survive any attack, is gg. If I play ling, bane mutas, have to micro mutas and banes as I use my mutas to pick up tanks and wm, but avoid marines, and then I need to leave my army to inject, u as terran can macro without leaving your army in a fight.
Yeahhhhhh, ling bane hydra does require micro. You have to split your ling bane against tank and wm. You have to directly target your banes against groups of marines or they’re wasted, any bio left over after bane hits is an auto-gg. You have to split hydras against tanks and if you just a-move hydra against them your tech units will die. You also have to make sure your Vipers land their blinding clouds perfectly and then retreat or they get killed by vikings/marines. Just play Zerg if you think it’s a-move only, you’re in for a rude awakening.
if someone claims, that zerg is a move, it clearly shows, that this person is in gold league at max. on that level, its true. in gold league, zerg is a move.
guys, who actually know what theyre talking about (lets say high master+) know, that zerg is much more micro intensive, than the common terran gold league player would ever think of.
its btw the same for guys, who think that injects stack. you dont need to read any further to know, that this person is clearly not knowing, what hes talking about.
All the races require skill.
Also if you’re not coming in from several different angles when attacking as Zerg, you’re just doing it wrong. You have to micro or you simply lose fights, even if you’re ahead and have a larger force, at times. Mutalisks are arguably the most intensive micro unit in the game, as well - you lapse for 2 seconds and they all die (Maybe prism/immortal, but you only need to babysit the prism really).
Nothing’s really a move. Zerg mid game is the easiest micro, though. I know that’s a controversial statement here, but everywhere else it’s considered fact.
Inject stacks are a much more forgiving mechanic than the previous one, even at the pro level. Now, before you pull your queens to defend an attack, you can shift inject your hatches, spending most of your mana (-what you need for transfuse) and not having to balance losing unit production.
Is it though? Excluding late game unit control (which Zerg I will admit, has it pretty damned difficult) can you really say it’s as intense as the other races?
Injects don’t stack though. They queue. Stacking is when you drop 15 mules after neglecting OC energy, and they all mine together. Neglecting queen energy you just miss out on the larva, but the spawns are in a queue now.
thats what im talking about. many guys (especially on terran side) dont know the difference between stacking and queueing. if someone doesnt know the difference, its not worth the time talking to him, since he doesnt even know about basic game mechanics.
btw do you wanna hear a funny story? if talk with a terran about mules, he will always say, that you have to throw mules on time and because of that, you dont have the energy for scan or supply drop. or theyre telling you, that scan/supply drop is too expensive, because you wanna use that energy on mules.
AT THE SAME TIME, terrans are telling me things like you just did “pull your queens, shift inject and ez defense” you tell me, that injects are easy because of being able to queue injects. if i use your argumentation, then i would say “i cant shift queue injects, because i need that energy for creep and transfuse”.
thats your opinion. other people have different opinions. every race requires micro, aswell as macro. talking about easy/hard is the wrong discussion. its different for every race. there are hard parts, there are easy parts on every side. to claim that zerg f.e. is a move and doesnt require micro is simply biased af. simple reason why this pikachu dude is so pathetic.
depends on the opponent. try to play against a 5k+ terran with zerg. he will drop on 3 spots, while doing a push with his main army. or hes driving in 6-8 hellions into your mineral lines. and now try to defend this with you coming out ahead.
yes, zerg micro can be pretty simple. set up flanks and if the opponent moves in - attack. but this is only true if youre playing a garbage terran, who doesnt know how to play. good terrans will always distract you with drops/harrass, while moving his tanks/mines/bio forward. if you play against such a dude (again, 5k+) you will feel, that zerg can be DAMN hard to play.
Because Toss deathball really needs some skill… or terran scan ahead, siege thats it. I like how people compare those 3 races in only 1 certain thing