I think you just posted that reponse to argue. just becasue I guess. I am not here for any of that non sense. You said the exact same thing that I was saying but you said it in a way to defend toss. You know defend toss at all cost.
Lets try this again. I mention the immortals are relatively cheap compared to terran mech units which is true. You actually agreed to it buy posting the numbers. I mentioned that they have a high damage output. which you agreed to by saying they destroy armoured units.
I then mentioned that the immortal one of the meain reasons that mech in prohibitive. Whats not to agree with in these statementsā¦
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Ironic coming from the F2 a-move master himself
why do people keep saying this i dont understand lol.
So arguing is nonsense?
Why are you here for then?
Like straight up if you do not want people to comment on what you say here, then do not say it. Because the forum is called General Discussion and arguing is part of that.
As for your statements.
A) Mech has a unit that beats immortals while costing less.
B) Immortals cost more than all terran factory unit except for the thor, they arenāt cheap
C) They have a high damage output guess what that is only against specific targets.
You canāt argue facts unless you are just doing it becuase. The forum is just a community of gamers. You can comment when ever you want how ever you want. Again to go agaisnt something just because. you are either
1: trolling. ( which is common on these forums)
2: just want to defend toss or argue becasue why not
Let me clear some things up for youā¦ If I said that toss is OP must people would comment that I donāt know what I am talking about L2P. The reason being is a gave a subjective opinion. (Albeit toss is rediculous right now. more on that another time)
If I say that immortals beat mechā¦ There is nothing to argue here because it does. There is a reason that people say the only way to win is to vastly out play toss. this is a fact. You decided to argue against a fact. And I dont get why
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You canāt argue the facts but you can argue the interpretation of them and you and I see things differently.
I love this I rely do because it screams of facts and not at all of personal bias.
So your word is gods law upon the world of starcraft 2 balance?
To indulge you. How do you think protoss should be able to fight terran mech?
And I donāt mean the single unit but I mean the full composition with hellbats, siege tanks, cyclones, widow mines, thors and raven.
I did say that everyone would disagree with the statment that I said and would say I need to L2P. Again what is your point to argue. And I am I feeding this 
I know you do not have a reading comprehension problem and give you the benefit of the doubt. I said that Immortals is one of the main reason that terran cannot go mech.
You are saying that in a round about way the immortals are needed to counter mech.
I am saying that they very efficient in doing their job. What is to argue about that.
Everyone knows that immortals are one of the main reason the terran cannot go mech. I was simply offering a solution in order to make mech viable. and you come in here to say immortals are ok. Which wasnt even what I was talking aboutā¦
By that logic who is qualified to speak on balance other than the game developers. Everyone knows that there are things broken in this game. I wasnāt even discussing that.
I am done with you.
āJust ignore the replays where I constantly F2 a-moveā
-Peek
i use all of my control groups perfectly and dont waste any of them.
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Are you going to answer my question?
Iām pretty sure Protoss is already the least F2/A-move race now actually. Engages are all about constantly kiting to use longer ranged or more mobile units effectively and to buy time for disruptors to recharge.
Protoss just forces the other player to also not F2/A-move because of splash.
Unless Protoss has a pretty big army advantage, just a-moving the army isnāt going to work if the opponent micros at all and is making the right units. The only exception to that might be a Colossus/immortal deathball vs another ground army, but thatās slow, expensive, takes a long time to make, canāt hit air, and gets ruined by disruptors/tanks in sufficient numbers.
They make air units, or donāt fight it. Catch out the tanks unsieged with zealot/stalker and you win. Immortals arenāt really needed, and are sort of counterproductive to the split pressure harass gameplan that mech really falls apart against. Better to just make more gateway units and go for DTs to crack siege lines mid-map whenever the army doesnāt have a raven.
Back when tanks did flat 50 damage in WoL you could beat a sieged tank line as long as you engage correctly by putting some beefy units in front to soak tank fire on the approach, you didnāt really need immortals. Colossus and disruptors can be good for shaving off hellbats. Shading in small numbers of adepts to force tank friendly fire and shave off units is also an option. If you can force them to unsiege, you can force a fight and win with any reasonable composition, and small numbers of Adepts can force the issue on that.
Or you can go for mass voids with some carriers while using Zealots/adepts to put on pressure. Unless they somehow get to mass BC, thatāll do the job vs anything mech.
The typical late game Protoss plan of mass DT harass should also work. Eventually the mech play should just fall apart. You have more time to expand and get extra eco vs mech compared to bio, so can get a stronger economy.
Or you can hit a timing before they have enough mech units out to stabilize.
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