How to fix terrans:

We can all agree that most whining comes from gold-diamond terrans, and the fact that they do same old same old mistakes every game makes them think zerg/toss is very OP.

These should be reasonable fixes for terrans:

  • while terrans micro 1st reaper, no one in the game can build workers - This way we will prevent the cases, where after 1st reaper micro terran is 6-8 workers behind.
  • at 6 minute mark, if terran has less then 50 workers, wild medivacs appear and drops missing workers to that number (so if terran has 24 SCV, medivac will drop 26 extra). This way we will remove a lot of stress and pressure from terran players to build early workers so they won’t lose economy while focusing 2 helions and 1 medivac drop across the map
  • auto production - you can now set your barracks and factory to never stop producing units - this way once building is finished, you set what units it always creates and forget it. Now again this will allow terrans not to focus on production, while microing 4 marines with 1tank for 3minutes.

I believe this 3 cases would fix terrans and grant them much more wins across the board. Then even disruptors will not be that scary.

22 Likes

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7 Likes

What? Most of the whine terrans are masters. The really bad ones. That’s what all the Maegis guys were. And cheesetown and all these guys

You can tell it’s the same guys because they are always quick to pull the rank card. Just like they did back in 2013 and so on.

1 Like

Theres nothing i laugh at more than watching a terran micro their reaper in my base, especially at my level. I know I may lose a probe or two but im very confident there is nothing going on across the map, besides a terran player who thinks he’s maru

12 Likes

When they scout everthing and don’t prepare for anything.

2 Likes

Fix Terran? How about murder them?

1 Like

If you don’t micro the reaper it dies and you don’t get to scout.

That’s why I don’t even bother with them, just way too hard to keep alive while maintaining macro. Same goes for Hellions.

You guys completely disregard how difficult microing while keeping up macro can be for Terran.

Just saying.

:man_shrugging:t6:

1 Like

OMG, now i know why some 300IQ protoss intentionally don’t kill the reaper fast enough but take part in a prolonged cat and mouse with the “micro-terran” reaper…
Kiwi, you solved one of the most interesting mysteries on the Black Book of Protoss Black Art.

5 Likes

The TCF have gone REAL silent here. Just goes to show how hard the truth hits!

True, some of them are low master

This is so true. I am baffled at how hard some players at the low level micro their reaper to the point they spend 30 seconds doing so and end up falling 30 seconds behind on their build order.

And then blame Protoss for being too OP lol

You can invest a few seconds queuing up reaper movements around a Protoss base, maybe make sure it doesn’t die to an adept/stalker as well. If you’re not good enough to micro hellions while macroing at home, I recommend sticking to bio or traditional mech. Reaper micro while macro is hard. Hellion micro is easy. 2/1/1 drop is very hard. A side drop is easy. So you’re half right when you say it’s hard to micro and macro behind an aggression.

Lower league big brain solution: the reaper must be kept alive to continue distracting the Terran. Amazing indeed

2 Likes

It is not difficult at all to micro if you want to use it for its main purpose, scouting. It takes micro to try and harass and kill probes. And we all know every terran just gets super excited when their reaper makes it into the base and the first adept isn’t out. They start microing back forth against a probe, throwing grenades, then an adept pops out (which has been obviously chronoed the whole time) and they lose their reaper. At which point they complain about how hard it is to use a reaper…

So balance talk is whining, if it is backed by evidence and replays etc. And game knowledge? Statistics and what not?

Why do you think terrans complain about balance most i wonder? Why on the earth terrans complain the most, that is million $ question for you!

1 Like

Actually there are a lot of fake T whiners that are Protoss.

2 Likes

What are you talking about? A majority of the Maegis players were Zergs?

1 Like

Jakamakala, Solidsnake and all those other guys were terran players. Yes you play zerg and I’m forgetting the other guy, maybe Sorrow.

Whining has no league and no race. It’s true having to micro the reaper while not getting too far behind with your build is a challenge, but then again, if people didn’t like challenge they wouldn’t be playing SC2, would they ?

As for not being behind in workers, with comparable openers and GSL level multitask, a terran reaper expand is supposed to be at 48-50 workers at 6:00, compared to a protoss’ 60-62 and a Zerg’s 70. So unless the opponent falls asleep, a terran is supposed to be behind in workers. That’s why they’re supposed to be active with their harass units, and that starts with the reaper.

Reapers aren’t a-clic units, if you do so and then go macro peacefully, you’ll systematically lose them to lings, queens, stalkers, adepts, zealots and even workers. If one can’t accept he has to micro, then he shouldn’t play with bio units, it’s a simple as that.

What I find even funnier for my part is offracing players trying to use the reaper, because not only their multitask will be stressed as yours, but they will also make way more micro mistakes than the usual, ending up losing it quickly without even achieving any scout/trade for it. I do recall FriendlyToss posting a thread discussing that.

Skipping the first reaper (straight for reactored marines) is doable in TvP (though you won’t get to scout the protoss’ tech choice unless renouncing to a precious mule), but risky in TvT (the opponent’s reaper will just kill your SCV building your CC and possibly factory/starport/bunker, assuming there’s just one) and in TvZ (as you will be vulnerable to slowlings pokes, and will have to choose going into hellions or not without seeing the zerg’s B3 timing nor the roach warren/baneling nest’s one). There’s a reason why reaper opening are standard in those MU.

So it’s completely fine if you’re not able to get 1-2 lings, 1 drone and delay the Zerg’s B3 with your reaper, but learning to micro it well enough to scout without losing it right away already is a good step, and opens the path for others.

You’ll have to admit that a thread who mocks a unit because it requires micro doesn’t looks like a constructive one. :roll_eyes:

3 Likes

And whats the point of a reaper over an SCV if not to do damage while also scouting other than the fact that you can hop up cliffs?

If you skip the reaper, depending on where you place your first marines you will be likely to lose the SCV building the CC, or one of your production buildings. Or to be scouted if you went for an agressive opener. Just killing that much doesn’t requires that much multitask compared to TvZ or TvP (builders SCV are just sitting ducks to reapers).

So the choice isn’t a reaper over an SCV, because even if you miss producing one, you are more likely to kill another in TvT than in other MUs ; and the opponent won’t produce them faster than you. The choice is rather related to proxy play, as depending on the proxy’s nature, reaper expand, reactor first, or 2 rax expand will have different vulnerability timings.

Against a standard reaper expand, if you marines aren’t well positioned (and there are often 2 reapers entries, sometimes more), you’ll have a vulnerability timing allowing for a single reaper to snipe one builder SCV (if the reaper didn’t went for the entry your marines were at) and go for an integral scout ; while the opponent will have expanded on the low ground undisturbed.

Now if you place your marines smartly enough to temporize for a tank, delay your expand, build it on the high ground, at intermediate level you can get away with it. Our SCV production isn’t that regular to begin with. But that comes with a gamble on your positioning against the first reapers ; on your economy against a macro opener ; and on a delay on your first map control/pressure ability. So while going for what you are comfortable with isn’t bad in intermediate leagues, the higher the level, the more open the map, the less it’ll be likely to be a good idea I’d say. :thinking:

I think this is one of the most unintelligent or bad faith questions I’ve ever seen on this forum, maybe both.

Suddenly I know why PPP think Terran is imba. They are so deep in their free wins and a move race that they genuinely don’t know how terran works at all, and think that doing things that are required to stay even or not die instantly to all ins or a million other examples = terrans don’t know how to play. They think that terrans doing these things are bad, and that if the terrans didn’t do these things they’d have 90% of the GM ladder locked down. Well, I suppose that’s the most advanced thinking available from plat players.

2 Likes

Yeah they usually all in and then they wonder, they are losing. And they can’t probably abuse macro properly! Or they don’t know how to deal with drops in their gold league, or they lose 16 probes to wm drop and they don’t know how to macro, or they get stomped by reaper/hellion. Or they get hellion droped. Or they lose to 1 base push, to which good protoss shoudn’t be ever losing to! Or they lose to 2 base all in!

I played terran for 10 years. Also, i was asking a question. Why use a reaper if you have no intention on doing any kind of damage with it?