What units should i be building to counter mid-late game chargelots? They are so cost effective that they completely wreck my economy while the main armies are fighting
Don’t have production gaps where you don’t produce anything. Never.
(#1 l2 issue for terran)
liberators and buildings near your 3rd base (like a supply depot wall and a bunker)
widow mines with drilling claws or hellbats with blue-flame
a few BCs (teleport back, snipe warp prism, kill the chargelots)
more SCVs & production (stimmed bio with medivacs and good upgrades totally shred through any amount of chargelots at chokepoints)
I would say that map awareness & scouting as well as constant SCV and unit production is what you should focus on.
If you want more specific feedback, feel free to post a replay (i.e. upload your replay(s) to _drop.sc and then post the
TL;DR: build SCVs & widow mines & get important upgrades on time and if the widow mines aren’t gonna cut it, ranged liberators most probably will.
You need a bunker on your b3 and sometimes leaving 1 lib on harassment spot, 1 Or 2 mines
A lot of turrets to protect your bases
But you dont want to play lategame vs toss so better scv pull if you dont know what to do
Bunker / depot wall
Especially when attacking
Widow mines are super helpful vs chargelots! They are super cost effective Try using them! If you notice a lack of gateway units go back to tanks and check for SG.