How much worse is Raynor P1 against Mutators vs. Raynor P0?

So we’re talking custom Mutations, the set weekly Mutations, and Brutal+ games.

I’m assuming it is worse? If so, can someone quantify this to some degree? I generally loath dealing with the APM for MULES, but it is most useful. I’m wondering if I should even bother using it in B+ games.

Raynor P1 is better v. splash damages (Power overwhelming/self destruction) and things that damage your troops (double edged/scorched earth). A little bit worse v. things that make it harder to kill enemy units (Life leech/just die)

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