How is liberator fair in TvP?

Showtime does not lose because he cant deal with liberators. Your story is completely made up and I dont think you understand why someone loses

+Libs have a range nerf since not long ago before they are upgraded

Cough Cough
Whatever

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Just want to point out that for bio to be effective it needs upgrades, which definitely requires some investment

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Oh, was I not?
Liberators staying in the dead zone to harass and kill 4 stalkers while also surviving (this happens in game 2 I think).
Liberators staying in the dead zone to Protect a mineral lines from chargelot, which they easily pick off (Game 3).
Liberators boxing Protoss army like putting a baby in a box (Game 3, numerous times).
Liberators picking off units that got slowed by marauder even when Liberators just started sieged up.

The reason why Showtime lost is obvious. The only counter to 13 range libs are Tempest, but Tempest are too slow and die too quickly against bio. Libs count gets too high, making positioning very easy for Terran and just getting good fights after good fights after good fights.

Other than that, of course, the op Bio is the one that carry the game, but nobody will ever nerf Bio, that’s a f up by blizzard and only a redesign can fix that.

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Bio2cool4nerf
GET SOME
DIE DIE DIE!!!

Which every decent Terran player should be able to afford, because they don’t invest on anything for the first 8 minutes of the game but bio upgrades.

Stop them from being able to invest, then, or post some replays so you can get help

Nah, I have 70% winrate against Terran. I just stop playing Protoss after seeing how dumb easy it is to lose against Terran as Protoss, the numerous way to lose. 2 mines killing 8 probes being one of them, and then, Blizzard still thinking mines are fun, buffing them.

Mine was broken pay 25 gas get win in 5 minute mark if your reaction not on time

Do tell me, what can Protoss do to stop them from investing? Bunkers to defend early aggresion, salvageable for 75 minerals, hold for long enough to get your siege tank out. first 5 minutes of the game, if you don’t open 4 gates, you can’t do anything to Terran.

BEHOLD, Terran, 1 medivac, 2 mines, bam, win games.

Trying to open 4 gates from 2 Gates opening? Reaper comes in and see what you are trying to do. Unless you are dumb, how do you lose if you see that coming from a miles away? Showtime even proxy gateway in game 3, how much did that hamper the Terran’s Progress? 25 minerals lost on a single bunker. Just Terran things.

Sure, because terrans just park a couple of Libs and that’s it.
Those terran spawnlings are funny, they project their severely limited brain-power to their Protoss counterpart.
The game is in such a state that a Protoss has to out-IQ a terran by 20-30IQ points.
This explain why terrans tank their wuinrate (or remain at 50%) on top of severe protoss nerffs each trimester and big buffs for them.
In order for the game to stay balanced with those changes, terrans have to get dumbed-down at a rate of 1% each month.

The research that Goba Corp has done shows the following:

Median IQ:
Protoss 150
Zerg 145
Terran 85 (and dropping after each P/Z nerff and Terran Buff).

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lets switch races. I play Protoss and you play Terran… We’ll see who plays the broken race ok?

ShiaLaBeouf#11502

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This argument comes down to Micro again. A 200/200 army supply of Protoss units will beat an equivalent 200/200 army of Terran units if a-moved into each other.

This is why Terran has to siege and fire EMPS to be competitive is straight up fights.

This is also why skilled protoss players will utilize Guardian Shield, Force Field and Psi Storm when attacking into Terran Units.

Top Tip!: Liberators cannot move when sieged! If You don’t want to fight them! Go around them!

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Yeah Liberators are kind of a problem and basically have always been an issue, they’re the most nerfed unit in all of StarCraft history because their design is a problem.

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:man_facepalming: :man_facepalming: :man_facepalming:
Now we are saved. Just go around them. I am waiting for the next terran whine to Disruptor and Storm and will inform them that they should go around Novas and Storms…
:rofl: :rofl: :rofl:

P.S To educate a little our intellectualy-challenged brutha-terrans:
In order for the Disruptor to hit you are required to bring the Disruptor in position and THEN to shoot while guiding the Nova manually.
Lib/Tank are AI-guided and once sieged not only fire by themselve but…surprise surprise select high-value target instead of low-value targets that might be even nearer to Lib/Tank.

So much for the terran …stellar-micro.
Just bring back the Reaver and hear the wailing of terrans…

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It’s not fair, but most low skill Terran don’t know how to use it, hence they cry and whine about tvp

How is third nexus fair, when you can kill Terran to random all ins and have huge advantage in mid game and than send 15 dts and kill planetary instantly. That game never even gets to mass liberator/ghost if you play well. And if it gets you will have 6-7 bases vs 3-4 and 3k bank, so you still have chance to win… Ha it is Ramza , who could have guessed ?

Seriously! Terran and Zerg has to dodge Storm and Disruptor shots! Why shouldn’t Protoss have to do some dodging too? They even made a nice little circle on the ground so you know not to go in there!

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As soon as Templar move close enough to cast Storm, they either get vaporized by the Siege units, or EMP’d beforehand.

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Protoss has a huge disadvantage on dodging: Protoss units are slow and immobile, while also having low ranges.

Couple all that with your units being very expensive, and Protoss is in trouble against Siege or AoE units.

This is why Diruptors became the mainstay PvP unit. Protoss just cannot dodge effectively.

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