If you want to have fun with him, you just need to randomize your calldown option.
Mass shieldguards and then use their reflect power (and only their reflect power
) to beat the waves/objectives…
Nobody says you have to actually activate any of his mastery points. Play him as a “straight” level 15.
Though I am intrigued, how could we “deepen” the minigame without making it all consuming?
I don’t see a problem. I def do not lean on Zera past my favs for mutations or custom mutators, but even then you can’t fault it simply for existing. The game isn’t tailored around any 1 individual player, so likewise there will exist at least one band of people or more that really love playing a specific commander that you or I might not see eye to eye with. Regardless I think every commander has multiple low APM and a high APM strats to them, that’s the beauty of co-op, going 2vAI with no worries about competitiveness or ppl chewing you out for playing something you like in an AI match. At least until threads like these pop up.