How do you feel about the idea of Leviathans in multiplayer?

With balancing of course and they would be about the size of a battlecruiser. Like brood lords they would require a hive and greater spire. Maybe they cost 400/300 to build. They could function kind of like tanky harass units. On the other hand, maybe they could be heroic units like the mothership. Only one can be made. They are large, but maybe have some kind of special effect that effects nearby zerg units. Just to be clear also in case there is any confusion. I mean the leviathan unit sometimes seen in campaign, but balanced for multiplayer and playable on zerg.

The game is too easy to consider adding the leviathan to multiplayer. If it were added, it would need to be a net nerf to zerg. How about this: we add the leviathan, but delete zergling speed? That ought to make the game harder!

Actually, come to think of it, I have videos of beating 6k mmr players with slow zerglings. If we add the leviathan to multiplayer, we need a much more drastic nerf. Why don’t we just straight up delete the zergling? That might do the trick.

We could also just make metabollic boost reduce the speed of zerglings. That’s a valid option, too. I am concerned that surprise burrow attacks might still win games too easily, so why don’t we go ahead and remove cloaking from burrow?

+1

:stuck_out_tongue:

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I like this guy. He knows whats up.

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