Bro you’re diamond. Don’t tell me you’re smurfing either, decent players smurf in masters or gm.
That shows 2 base timings are completely awful against anyone below 6K and get obliterated by colossus + SB or roach ravager.
6K+ they’ll play so greedy because they will want that advantage but below that they won’t think they need an extra edge on top of all the advantages protoss already gets.
Colossi obliterate 2 base pushes effortlessly at any level with force fields.
Duh some coloss sentry game where protoss play game call how much sentry he need to compensate corrosive bile ravager spam against that forcefield
Terran requires the most consistency in hitting production cycle. Z/P both have money dumps. Terran gets to pick when the fight happens so not as much excuse for missing cycles but still happens a lot with lower league.
Watch dia players and there macro’s actually pretty good for first 5-6 minutes then the first fight happens and they won’t do any base management for the next 2 minutes. Then the fight is over and everyone goes back into “fixing macro” mode.
That’s valid for othre races too. It is the reason why structures need to be hotkeyed and prior to fights to start upgrades without the need to visit the bases (Protoss has the extra duty to start Chronos also that requires visiting the bases).
Doing several things at the same time is the key, otherwise known as multitasking.
The races don’t spend at the same rate. Each roach->rav is like having an extra robo worth of production power for one cycle, each ling->bane is like having an extra barracks. Gateway and rax are more comparable but toss has production burst with warpgate. Also easier time with mineral/vespene balance. Terran floating 2k gas it’s just dead weight, what is he gonna do make 10 ravens?
Funny you say that. I had a fight with a whineterran that whinned that he had not enough gas for Ghosts, Libs and Upgrades…
I told him the same thing you maintain (terrans are not as heavy on gas as Protos).
Ghosts/libs are even split on gas. Vespene heavy units are templar, raven, viper, infestor, sentry. Out of these the only that makes sense to vespene dump are templar (archons) and old infestor.
That terran just says “forget this” and skips the gas. Not your problem that he uses a crutch. Toss still has better gas/min balance fixup though.
Practically how do you float gas? Any modern example of Terran players floating gas is due to styles like low tech Zerg denying bases so that you’re mineral starved. Gas depletes more slowly so you begin to have excessive gas income when ideally you want around 5 gas of income and 48-64 workers on minerals to create the optimal army.
Specifically it’s against Protoss where you want a very high gas income. If you think this is whining you literally just don’t understand the game.
I see it from your perspective, but terran definitely has the smoother/simpler macro IMO. T is the only race that doesn’t have to look at their base somewhere to make units, and terran can que up units. Zerg have to hop around bases to keep up with larvae, queens, drone count, etc., protoss have to warp in on pylons and warp prisms while adjusting the rally points of their robo/stargates. Terran just have to worry about rally points and supply depots. It feels much more streamlined than the protoss/zerg macro.
I love games where I’m terran because I’m free to use my micro and attention on my scout (usually a reaper or scv/hellion) while I produce (usually marines/scvs) over and over. But terran are definitely the hardest to keep your rally points straight, that’s for sure.
I have mixed feeling about this for zerg. Throw creepspread in and zerg wins the hardest base management award hands down. Minus creep? Zerg has to make one pool vs needing 12 gates/barracks and no need to look at your base for supply management. Trouble for z is you never get to decide when the fight happens its always “ready or not”.
Protoss? For me warp gate is just so good I can’t even picture not having it as toss. Unless you can honestly tell me that you sometimes leave your gateways in “gateway mode” so you can macro without having to “look back at your base” then I’m not sure I believe that you think warpgate is worse on your multitask than rax.
I believe the only players entitled to speak about balance in “lower leagues” (plat,diamond, master 3) are random players because they have the best insight, experience and overall game knowledge. They know all 3 races’ strengths and weaknesses. People who play only one race shouldn’t in general speak about balance they simple haven’t gathered enough information. I for example may be a little biased towards terran because this is my main race and i realize that the other two races may also be difficult to play at certain levels of play.
So let random players speak and see what they have to say.
Terran is the only race that doesn’t abuse rapid fire for their production. Ever wondered why suddenly Reynor has 1200 apm?
Macro mismanagement. If you’re not hitting constant siege tank/medivac production in TvZ, you’ll be floating gas. It’s standard for weaker players to get a second factory earlier than optimal.
This shows that you don’t understand how the game works for zerg. For high level zerg players, being greedy and saving larvae/resources until you can swarm your opponent is your best shot at victory. Zerg have the weakest units in the game, even the weaker are their tier 3 units.
If a zerg player fails at this, your only hope is mass queens/spore forest and hope for a giant mistake by your opponent. I think thats just bad design and boring to watch.
Must be talking to a brick wall because that response is random ontop of random. High level players? Yeah been there done that. Back to my point, I can link a game where reynor accidently makes 12 swarm hosts, he must have accidently pressed A 12 times. Have you ever seen the difference between a warp gate on rapid fire or not? Doubt it…
Oh, so the other guy’s point was more about how to recover from sucking. That’s fair enough, even pros make macro errors. Just seems like a silly thing to focus on.
Or… How terrrans really play: fast expand. Get bunker and siege tanks. Sporadic widow mines at each base. At each expand, build second CC and turn to PF. Auto repel most attacks from zerg and half from toss til high Diamond/Low Masters, then discover you have no talent and rage quit.
WTF are you even talking about. This post makes no sense… were you drunk? Or do you just not understand this game at all?
The adults are talking, see yourself out.