Honest question here

So i’ve been playing terran for a year now, but this season Protoss are rolling on me. I cant find a way to stop the from expanding or harrasing him.
When im supposed to harras or attack them ?
If i pass the mark of 10m without harrasing them im pretty much death with stalker+colossus+lots of chargelots.
If i try to make some damege im usually countered by stalker.

So in a “perfect” game, when im supposed to attack or push the protoss ?

usually the most popular methods i’ve seen are Widow mine drops around 4-4:30, or a timing attack of some sort (usually stim timing or marine/tank/(liberator)) at 5-5:30. If you play Bio, Your max army isn’t as good as the Protoss’s max army unless you can avoid splash damage very well, so it is important that you constantly trade out your army for the protoss’s army, especially the more gas-heavy components, while you transition to more higher tech units of your own such as Ghosts.

It is fine to play macro, but unless you plan on playing turtle mech and then push out at max, you can’t be playing passive as other comps for 10 minutes. At the very least you need to reset the Protoss’s (and Zerg as well) comp and/or economy via harassment or trading.

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You don’t choose Terran at selection screen! :rofl: :rofl: :rofl: You lost at moment, when you picked Terran from selection screen…

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Widow mines drop at 4ish minute. Then follow up with a stim A move bio at 7min. Any Protoss below masters has no answer to this op Terran strategy

With practice that will easily get you to master league.

Your welcome

There are protoss players who look at the minimap below masters, don’t exaggerate. :roll_eyes:

It depends on your style and skills, but what most terrans do from platinum to ESL/GSL levels are two bases pushs.

  • If you’re below diamond, then your macro should be considered as deficient, and you should try to do your best at solely macroing/scouting/defending before your push, and then making it an allin or semi-allin (late B3 when going out). It’s not optimal, but the thing is that if your harass messes with your macro more than it does to your opponent (even more if you’re not macroing well to begin with) it’s basically not worth it.
  • If you’ve got a good macro/multitasking (diamond and above), then start implementing steps before it, with harass (widow mine drop, cloaked banshees, liberators, 2-1-1, hellions drop, hellion reaper pokes) and so on. And when you’ll be able to do any of that without slowing down your macro, you will have the choice either to continue making those allins, or to make 2 bases pushes while not being allin at all (normal B3 timing).

Basically, the better you are at multitasking, the more refined will your gameplan be in terms of interactions/harass before the push, and the less allin your final push will be. :mag:

To a consistent D3 player, I’d advice to go for the harass options that will seem the simpler to you execution wise, and then to go for a 2 bases semi-allin (B3 while leaving your base). I won’t overstep though, for more precise advice on TvP you’d be better off asking a T D1/M3. :thinking:

The first attack is usually a mine drop or a hellion drop.If the toss plays macro you can attack at minute 5-5:30 with tanks bio-bunkers and deny the third,and you can even end the game there if toss loses too much stuff. The rest of the time is applying pressure,not losing stuff,some drop without losing too much units,multiprong attacks,queued libs or mine drops. For early pushes you can also use a raven,good when toss goes robo because you can deny their inmo/collo during all your push or you can harass with it while you push the third.

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