So H&H P3 is actually a prestiges I quite like, even though I know it’s bad, kind like how H&H are kinda outclassed as a whole, but that’s a different topic, I though of an idea, to change up GGR a bit, that might be intresting. The general idea is that it encourages mixed armes unlike P1 or P2, but will play differently then P0 by being a mostly top bar oriented play style.
For each supply of Hans units Hornets Toolbar (strike fighters, and Call in the fleet) is cool down is reduced by 1% and gains 1% dmg increase, and for each supply of Hornets units, Hans top bar ( mag mines, space station reallocation) gains 2% cooldown reduction, and mag mines gain 1% mov speed, and space station gets, .5% AOE increased.
Disadvantage: significant others disabled, (the mastery applies to the the prestige bonus maybe.) Hans deahrattles are disabled (resarch is still avalible as for at least 1 unit it also give it an additional benifit, widowmine arm time iirc), tactical jump disabled.
Honnestly this might be unbalanced in either way, it shouldn’t be too complicated, as it mostly is an alternate version of Raynor P3 (it being too similar I can see as a criticism) but I think I’d be fun, and also keeps the original idea alive somewhat, by reducing the cooldown of strike fighters, although I’m still fairly partial to just building a massive air base, this will solve some problems, probabaly. P1 might be having its toes stepped on a bit, but what can you do.
As a side note Strike fighter platforms and tac fighter bays could potentially lose the gas cost, for triple mineral cost, to free up 2k gas, the 35 supply should apply as Horners supply, although as the army is kinda not too good now, where else would the gas goo I guess. I think an additonal downside, to make getting army harder might be necessary, maybe, remove impatience, (30% faster build and resarch for Hans units) and maybe his and her supply (double supply depots) but I wanted to see what others though of this random idea, at 4:00 am.