Hero Commander Quick Revives

Dehaka and nova have ways to sacrifice a chunk of minerals for an instant revive. (You could argue fenix has a similar mechanic). Should/could this apply to kerrigan, zagara, Zeratul, and alarak?

First thought is alarak wouldn’t really need it, since he’s got almost limitless survivability with his army next to him. Though it would be in his character to eat units in order to revive himself instantly. Maybe, if 4-5 supplicants get close to his beacon, he could eat them and revive.

Kerrigan and zagara are weird cases. Adding a revive would lose the punishment of losing the heroes, but I’m sure people would argue that it’s just not fun to lose kerrigan or zag. One idea is have transfuse cast-able on the revive cocoons, which would cut down the revive time by say 10 seconds. This means that you sacrifice some army supply in queens for a quicker revive. This would also incentivize queen use, instead of just making more hatcheries for larva.

Zeratul shouldn’t have a quick revive. A lot of the reason is “Zeratul too op he has to be bad at something” but at the same time, he’s the weakest hero in terms of direct combat.

I always figured “it’s a feature, not a bug” deal.

I don’t have much experience with Nova nor Dehaka, but aren’t they more than 50% of the whole CO’s strength? With Zagara, Kerrigan, and Zeratul, they still have powerful armies to carry them in their hero’s absence. I know one limiting factor with Nova is all of her production is on cd (cool down), which counters her units’ elite stats (in addition to them being more expensive.

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What about if you lose Nova or Dehaka early on? Could their respective early game army’s carry until they normally revive?

Nova doesn’t feel essential to her army, but she’s very fragile, and so tends to die fairly quickly in the late game when bigger hits come out (she has a max of 400 health, counting hp and shields and so some a abilities will actually one-shot her). However, by the time said abilities are common, the 450 minerals to revive her will feel like pocket change, so it’s honestly fairly well balanced imo. On a more powerful hero unit like Kerrigan it might feel OP, but Nova, while powerful, isn’t quite that strong. She can’t solo attack waves unless they’re all Zerglings she can instantly delete with a shotgun blast, or unless they hold very still long enough for a sabotage drone.

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