Hard league promotion

I cant promote to gold league for years, even if i have more than the required points sometimes, like in this picture h t t p://prntscr.com/w18n33 , when we can promote finally? need to be first place in league to promote or to have more MMR than in that screen? but i saw this maximum MMR varies, strange

What? You are in danger of being Demoted (thrown to the Bronze League), and you are asking for Gold?
In order to be promoted to Gold you have to satisfy 2 conditions (on the same time).

  1. Reach 2450 MMR
  2. Win roughly 50% of games against Low-Tier Gold Players.
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Minimum 2266
Maximum 2440

You have 2283, 1 step away from demotion. Keep playing and fill that progress bar, then you will get a promition

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Now, seeing that there are 1200MMR people in Gold (such garbage will be demoted next seazon) he thinks why not me?
Not sure what’s the reason but demotions should happen each Month to open the path for more deserving players

Rules for promotions are strong and just, why the same thing is not applied for Demotions?

It used to be that way actually if you have played long enough. There wasn’t really and explanation why they changed it to be this way, but considering how they make WoW end game raids more accessible to casual players, I’d make a good guess and say that it is all about instilling a positive atmosphere to the players to hopefully get them to play more.

This new progression was implement probably 5 years ago or something.

Personally, with the limited no. of players nowadays, I wouldn’t trust leagues / MMR haha. Just play to enjoy.

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You only need to satisfy the first condition lol.

If you have Gold MMR and aren’t gold, it’s because you are in a provisional state and haven’t played 30 games in that season yet.

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Please, don’t misinform forum-members. You knowledge of how the game works (and the MMR system at that) is such that you have a lot to learn.
I know that you like to contradict me, but making the figure of the fool is the wrong approach.

You are literally wrong lmao. You only need to satisfy the MMR requirement and have played 30 games in that season. That is literally it.

If you’re correct, you should have no difficulty substantiating your claim, right?

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I am not under obligation to educate you in MMR theory. You can keep your opinion or do a research (TL has some good articles) on how MMR works and how one is promoted


h_ttps://tl.net/forum/starcraft-2/142211-sc2-ladder-analysis-part-2

Not only does that thread NOT support your absurd claims, it even suggests the opposite.

Edit: and it’s 10 years old.

Not sure why you insist in your BS. If what you say was true (only MMR criteria), then every player that passed the threshold would be instantly promoted. I guess your intellectual apparatus hampers you in properly understanding that article.
And by the way: Basic principles are not changed each month. Pythagorean theorem and Newton Laws are respective thousands and hundreds years old
they are still valid today.
Take a look at rankedftw (EU for example): Gold minimum MMR is 2440, yet you have 3133MMR players that are still on Silver

There have been a lot of threads in the past when people that teached the threshold were not promoted instantly (like you believe)

Read and understand things before parading your ignorance in those forums.

Every player who passes the threshold and IS NOT in a provisional state is instantly promoted. However, you can only go up by one division per promotion (so you can’t go Gold 3 → Plat 3 even if your MMR is there) and you are in a provisional state for 30 games after you do your placement matches. I already explained this, but as you’ve demonstrated here and elsewhere in this forum, reading comprehension is not your strong suit.

Any player who is not promoted outside of these circumstances is due to a bug, which was a problem back in the day but is not one any longer.

Now, as far as I’m aware, in most cultures (maybe it’s different in “glorious” rossijskaja otchizna), claims still require some sort of evidence. Your previous “evidence” did nothing to substantiate your claims, and in fact, actually made things worse for you. So I’m still waiting.

(by the way, the evidence for my claims are as simple as looking at all the information on the MMR screen after a game, but can also be supplemented by deeper insight from TL wiki and TL forum)

You know, it’s funny, I think BabaYaga’s reaction to the hard facts about how MMR works (i.e. offended that he got called out for being completely dead wrong) can also be applied to his opinions about Protoss balance when presented with similar hard facts that contradict his narrative. :slight_smile:

OK, you are entitled to have your opinion (in matters of algorithms and mathematics) as much as you want. I don’t have time and patience to educate you.
In promotion a mechanism exists that implements what is called: “system requires a degree of confidence”

As initially theorized, promotion requires your MMR to be above a certain league threshold. However, because MMR changes greatly after each match and the opponent variation is so wide, often spanning multiple leagues, the system requires a particular degree of confidence before it allows promotion. Our initial theory assumed that sigma just needed to be small enough to allow promotion, but it’s been confirmed that sigma never gets this small. Instead, it does this by a moving average .

Now, it is implemented via “moving average” or a certain win-rate vs. the promotion goal, those are technicalities that do not change the bigger picture.

Actually those mechanics applied prior to patch 3.4.0. I recall both MMR decay and that “confidence factor” were removed with ladder revamp, in order for the system to be clearer : the MMR progression became represented by a bar, if that one gets full (aside of provisional state), you get promoted. Can’t find back a quote about the uncertainty factor deletion, but they more or less said it indirectly upon explaining how the progression bar worked.

cf. David Kim on Reddit Q&A

Regarding min/max MMR, we’re displaying your MMR and your progress bar towards promotion, you will be able to tell how much MMR you will need to increase before you can get promoted. If you mouse over your progress bar, it will show the exact minimum and maximum MMR within that tier.

To me the uncertainty factor was to replaced by the provisional state (≈ 25 games), where you indeed can reach MMR beyond league floors without getting promoted. Once you’ve gotten out of this state, however, the system considers there is no uncertainty anymore, and the promotions are immediate.

A question we also had to address in implementing this feature was how to determine a good starting-place for each player’s MMR. To do this, we will be starting the MMR of each off-race at the same MMR of your main race, and set each player to have high “uncertainty” (in the past we have referred to this as the “New Player Logic”). This will allow MMR values to shift more drastically for the first several games as each race. Over time, this “uncertainty” value will decrease, causing MMR values to stabilize alongside rankings.


And finally, and while this is not thread related, I believe the original BabaYaga (Goba) account had ≄1463 posts and still had the generic SC2 portrait. So we can’t be sure if you’re the true Goba. :innocent:

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I call it “strategic ambiguity”, there are States that operate with this “device” as concerns the Nuclear Weapons

But thank you for the post.
I remember posters that asked why they were not promoted (while having hundred of games and out of the Provision Phase), while having matches with Upper Leagues.
I guess they should have a certain mechanism in place in order to satisfy the “confidence” condition for Promotion


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There is a special case regarding the top of the ladder, with the promotions between M1/contender leagues and GM following different rules than the usual.

But aside of that, the whole aim of the 3.4.0 ladder revamp was to make things clearer : the players didn’t have to guess their MMR anymore, and nor their exact progression point until the next league. So contender and bugs put aside, most of those complaints are likely be related to the provisional MMR state.

^^

Ambiguity certainly has its uses. ^^ Yet, with forums smurfing getting trendy, now that we’ve got the portraits back, you could also easily customize your main account’s, in case someone decides to troll with a doppleganger of your forum pseudo. :wink:

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ITT: PPP troll gets absolutely destroyed with facts and logic

No wonder you think Terran is OP and Protoss needs buffs, you seem to still be living in 2010 :slight_smile: although I think rossija is actually stuck in 1910 or something tbh

Correct. They changed ranking and display of game records to try to encourage more noobs to play the game, so it’s all about “Postive mental attitutde”.

We can’t let a bad player know they suck, so we gotta report only their wins now.

Bad players buy the game because the promotional ads “look cool”, but it’s a THINKING game. If your’re below average intelligence you’re never going to be good at this game. YOu could practice 16 hours per day every day and still never get out of bronze if you only have less than 100 I.Q.

They probably changed demotions to lessen ladder anxiety. Otherwise as soon as players hit a new league they would just stop playing the game. This isn’t very good for ladder population.

Both your wins and losses are recorded and reported publicly.

The game is free and has been for years.

The only thing you need to get out of the metal leagues entirely is good macro mechanics. Even an incredibly stupid person can get to diamond or masters, as evidenced by all the climate deniers who play SC2 and have a shiny border.

I also want to mention that IQ is a disastrously bad measure of intelligence.

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