Guess the quote about pvt

question: question: What is the best build vs terran now?

answer quote " in PvT Terran is better. Protoss is so weak.
Stargate is trash, blink is bad. "

who said it u think?

Terran vs Toss is very op, toss losing so often, we need a balance patch asap. Widow mines and ghost need nerfed vs toss OR toss need some mid game buffs

http://aligulac.com/misc/balance/
PvT: 50.93%

http://aligulac.com/periods/latest/
PvT: 50.44%

Protoss so underpowered it’s leading in PvT

Apetoss undertext:
Yes, it is a small amount of lead.
No, this is not a subtle attempt at balance whine.

Now, what’s really interesting is that PvZ is at 55.14% right now, which is, by definition, Imbalanced =D

I will note that http://aligulac.com/periods/latest/ is still an in-progress period, so the values can still change. But with Dreamhack finishing up today, there’s only 1-2 more Premier PvZs in August so it’ll be stable after today.

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Win-rates are tricky because there are second and third-order effects that actually put the brakes on a win-rate going too far from 50%. Suppose for a second we make a big tournament and pack it with an equal number of equally skilled Zerg and Protoss players. Equally skilled meaning for every skill level that there is a Zerg there is one at the same skill level as the Protoss. We assume this tournament is so massive that it’s effectively able to represent every skill level perfectly.

Now imagine if Protoss get a 10% boost to win-rates. Now Protoss with a 40% win-rate vs the average Zerg opponent will have a 50% win-rate. A Protoss with a 60% win-rate will now have a 70% win-rate. So on and so forth.

So, what is their win-rate going to be based on these two factors (equal skill representation + 10% win-rate advantage)? This is a product of two things. A) how common each skill level is and B) the amount of balance bias (+5%, +10%, etc). So it’s an integral of a normal function that has its mean shifted to the right by 10%. There will still be Protoss with a <50% win-rate. For example a Protoss with a 25% win-rate vs the average Zerg opponent would have a 35% win-rate. So what the actual win-rate is depends on how A) how common a skill level is and B) how frequently different skill levels play. We can easily figure out A by calculating the integral for a normal function. B is where things start to get tricky.

Since tournaments eliminate worse players, how frequently you play is biased by whether you have a positive win-rate or a negative win-rate. A positive win-rate increases the frequency at which you play, and a negative win-rate decreases the frequency at which you play.

Since Zerg in this example gets a -10% win-rate hit, and Protoss a +10% win-rate boost, Zergs at a 60% win-rate are knocked down to 50%, and Protoss at 40% are bumped up to 50%. So in other words the 0%-60% range of zergs will have a reduced frequency of playing, while the 40-100% protoss will have an increased frequency of playing. This creates a lot of PvPs (about 2x as many as should occur) but that’s another story.

Note that the way a normal distribution works is that the vast majority of players are packed around the mean (which in this case is 50% win-rate). So the fact that <60% win-rate zergs are bumped down to <50% win-rate means the vast majority of Zerg players are going to see a huge reduction in the frequency at which they play, due to increased risk of elimination.

So the net result is that the lower end of the skill spectrum is heavily over-represented for Protoss, while all of Zerg’s skill levels are going to be under-represented but especially the <60% region.

TLDR
This effect is a “dampening” effect on the win-rates: as imbalance increases, the number of zergs in tournaments decreases and the average skill level of those zergs increases; the reverse happens for Protoss (the average skill level goes down as they progress in tournaments). With the average skill level of Zerg going up, and the average Protoss going down, the win-rate is pushed back down to 50%. So the point is, even a small deviation from 50% is indicative of monstrous imbalance IF the analysis is done properly.

Some 4500 MMR Toss streamer no one has heard of that thinks he’s hot stuff for playing at 100 APM?

Toss is over 50% of GML and have > than 50% win rates in both match-ups.

Pretty much everything works now. Proxy void ray works not as good as it used to because in lower leagues people often started playing counter build to proxy voids by default because of too much Protoss abusing proxy voids.

Hahaha delusional fool. Where u saw imbalance in favor of Terran??? When maxpax the biggest abuser of protoss lame stuff lost to Clem??
The guy is only now playing macro games coz in his other half career was too busy cheesing. Same as the player Has

Protoss is imbalanced vs terran always. If u think mines or ghost are OP ur another 70apm potato that leaves half army to target the structure. Your lack of elementary skillz so typical for protoss average ladderers are the prob not mines

Must be troll alt of that gandhi or zero or glass toss or hawnie clownies

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i tell u who said it: Trap

and he means it totally seriously

“Protoss is advantaged in every stage of the game.” - Parting

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