Gateway Unit Redesign

So, I recognize that the major issue with balancing protoss is that gateway units have to suck since at any time there could be 10+ of them in your base, but then that means P has a hard time in straight up engagements, so their support units are extremely powerful and often frustrating to play against. This got me thinking.

I’m sure this is not a unique idea, but I haven’t seen it anywhere else. I’m not a protoss player, so I don’t have any specific suggestions here, but let’s imagine that each gateway unit is split into 2 “phases:” A and B. Phase A is weaker than phase B, and the unit will transition from A to B after a period of time passes after their warp in.

(Note that the following is not an actual suggested change, but rather an example of the concept:)
So, hypothetically, let’s say zealots in phase A cannot charge, but, zealots overall would get a health boost. This is a way to buff the zealot as a core army unit while making prism warp ins in the main not as deadly.

Additionally, maybe make it so gateways (not warp gates) produce at the same rate as the WG cooldown, and units that come out of gateways start in phase B.

idk guys, just spitballing here, give me your thoughts.

1 Like

And again new nerf suggest make gate non warp mode but produce like wp sorry if you cant kill simple gate unit idk what happen if tier 3 unit come

Redesign the gateway unit is a pretty big change and it affect many interaction in the game. I don’t think they will do something that big.
You can keep dreaming though, maybe they will do it when SC3 came out.

I think they should just do something to make toss choose to go warp gate or non warp gate.

Currently there is no option. You 100% have to go warp gate unless you want to lose or you are doing some allin proxy cheese.

Maybe making units that come out of regular gate ways stronger than their warp gate counter parts could work. But idk how you would differentiate between the two visually. Plus it would give toss potentially an unfair advantage since they can make an army at home that is very strong. Then when attacking warp in units as well that may be weaker but still decent.

Honestly I don’t see this issue ever being fixed. Blizz would have to make a radical change which they never will. Either they have to remove warp gate entirely and massively buff the toss gate units. Or they can nerf where a toss can warp in and buff the units slightly. For instance a toss cannot warp in near an any base. But admittedly this would be difficult to program and would be a bit finicky in certain scenarios.

Not to mention a radical change such as this would set pro protoss players back even further. Its not exactly fair to have such a radical game changing design and force pros to basically re learn how to play. While the other races stay exactly the same. We already had something similar to this with the MSC removal. So doing it to toss player 2 times is a bit much. But even MSC removal would pale in comparison to a redesign of warp gate.

So TLDR, this is never going to get fixed until SC3.

Well another idea. Perhaps they could limit the amount of warp gates you can have. I don’t have a number for you exactly. But lets say 6.

That still gives toss the ability to harass and do some of their allins involving the warp prism and would still come in handy during early game allins from zerg and terran. Plus it would allow them to buff gate units since there arent as many of them that can warp anywhere on the map. But they would also have to reduce the build time of normal gates.

But i guess this could work. Again, as for whats a fair number of warp gates that can exist im not sure. But I’m sure they could come up with a fair number.

1 Like

The idea of having Gateway unit being stronger than the warp gate one is way better than the latter one tbh, and more doable.
However, I don’t think that any drastic change as this would be implemented.

Agreed, dont think they will ever do anything that drastic. But in theory it would work i think. Forces the toss to choose between warp gate and non warp gate.

Like basically I just want the ability to choose between the two. Currently there is no choice.

Maybe one way to differentiate the two would be. Units that are built by normal gates have shields and ones that are warped in have no shields? Not sure how this would work with archons tho.