So in LotV game time is supposed to be matching real time exactly I believe, but I made some tests and this doesn’t seem to be true. Real time is a bit slower and in particular it is losing 1 second every 52 seconds of game (so for instance, a 7:50 game time actually lasts 7:41 in real time). I don’t think this is meant to be, I checked with multiple chronometers and they all give the same result.
The tests were made on replay, not in game, so it may be a replay bug.
i noticed this in a BeastyQT video when he was analysing the game time between a stream and a replay.
https://www.youtube.com/watch?v=geI2goJ6bVw
So that this happen only on replay?
stop measuring things, you racists.
Why don’t you measure on real time?
It has not to be inside warcraft3 not starcraft2 engine.
But i somehow believe you.
Someone increased clockrate of win 10 videogames and i was able to notice it.
Thatswhy it looks like the game speed is faster than real time because game simulation runs at higher clockrate even if its same game.
Forexample using emulator have same result when pc is too powerful for the old game thats os being amulated
no.
game time still game time. everything in editor still in game time.
they just calculate “real time”