Game is still weird even after these years. More so the co-op part, I just went through quite a bit of matches and the triggers were happening almost all at once non-stop. My ally and myself were non-stop attacked wave after wave, countdown timers felt cut in half, resource income was horribly slow (even without the mutation active) and the waves consisted of the higher tier hybrids not the basic ones and easily wiped out our units/heroes.
I’ve noticed that the triggers seems to break more on:
The Vermillion Problem
Scythe of Amon
Miner Evacuation
Malwarfare
Chain of Ascension
So far those are the ones I’ve seen so far that completely borks in timers and triggers.
Gonna press X here for doubt.
Sounds like after years of no playing coop, you expected the mode to be a breeze. And your current lack of knowledge reflects on how poorly you and your ally handled these missions.
As a general rule, the longer you go in a mission, the more frequent and stronger the waves become. So it is no surprise to me (and anyone who plays coop) to read what you describe as “endless/broken waves”. The only “bugged unfixed” wave is CoA wave 2 of disproportionate strength/tech.
It is a skill to learn when and what to do to fend off the early waves, so that your 2-base economy picks up to support you through the rest of the mission.
Don’t take this the wrong way but this really is a case of “you need to learn to play” before complaining. I guarantee you that out of all the actual problems I’ve seen in-game and on the forum, yours is definitively not one.
#Got99CoopProblemsYoursAintOne
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Within the first 5-10 minutes of the game starting? Yeah right. And don’t go being a jerk and calling me garbage.
Sounds like the issue lies between the keyboard and chair.
Haha the toxic responses are so funny, I’m asking for general help if this might be happening to anyone else. But all I’m getting is trolls and toxic SOB that insult instead of helping. Get lost and go back to Reddit.
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I will request some form of proof here, as I have been playing co-op for a few years, and though there are some bugs(Notably sometimes some weirdness on the minimap attack wave with Miner Evac), none of what was listed in the original post was what I encountered.
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I’ll try to, it’s just weird in all that this is happening. I know it’s a hard pill to swallow. Certain things are happening sooner than they should. One I can name is the Scythe of Amon bonus will randomly start moving again immediately after arriving.
Post some replays with those issues
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I found it out by one person, man the forums are so worthless sometimes…
So here it is: The waves are chosen by the current picked commanders and vary as on how often they spawn or the strength of said waves, the faster a commander can rush units out the more/faster the waves spawn and arrive.
I might have explained it wrong but that makes perfect sense in the weird timers and some triggers happening faster than normal.
Now if someone knows more on where Blizzard stated this, I would love the educate myself and learn more about how co-op works.
If you could, as maguro said, post some replays with the issues listed, then the problem can be more accurately diagnosed.
Also, that doesn’t seem to explain the Bonus objective randomly moving, and the attack waves spawning based on commanders seems more like a hypothesis than a proven fact. I do recall the timings are listed directly in maps(Notably Void launch, where the timings are listed in the AI area), which is how the sc2coop website gets its attack wave timings.
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Remember Andreasap? This sounds just like that person…
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Yup, pretty much the same feel here.
There’s people in this thread who know the maps and waves as well as the back of their hand. Post the replays if you’ve got em; but otherwise you’re directly contradicting common knowledge, naturally it’s going to be rejected.
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This is your assumption that people are judging you, when nobody here (based on the responses I’m seeing) are doing any of that.
The point you have to realize is that everyone who responded have been playing coop for years while you’ve been ‘away’. And nobody has experienced what you claim you experienced. So what you’re seeing in our responses is just healthy scepticism.
If it is really bugged as you say, many have suggested a replay or 2. Otherwise, at worst you’ve created a topic purely to whine and complain about how coop isn’t for you… to which case you simply just have to “not play coop”. At best, once you provide some actual data (replay), and we can all take a look and maybe provide an explanation.
Just so you know @Cryptic, 10min of game is a large portion of many missions. A lot of people here can run a non-timer based mission in 15min. So to your inexperienced eyes and hands, yeah that’s probably “way too many waves”. To a regular coop enthusiast, that’s about the right amount of waves.
These missions have set timers for spawns/triggers. You’re welcome to take a look on this site for more details: https://starcraft2coop.com/
And save the attitude please, especially when so many people are genuinely trying to help you. Put yourself in anyone else’s shoes here… imagine providing a basic explanation of how things work, only to have that person aggressively claim you’re being a jerk.
Not that I’m expecting much in return here, but maybe you’ll listen to some reason and find the time to learn instead of doing what you’re currently doing.
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Here’s the thing, everyone is wanting a response NOW, that’s the reason why I’m getting annoyed. Stuff takes time to gather, and the more I look to gather info and then peek back here I’m getting more and more impatient people wanting proof immediately. And again you quoted “Not being good” and you’re the one claiming something false, maybe you’re the one that’s trash at the game, hmm?
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See, there you go again with the bad attitude. People like you that briefly come to the forum do exactly this. Maybe I am trash, but at least I am willing to learn your perspective before judging you.
Nobody’s expecting you to insta-reply with a bunch of bugged replays. Take your time. The only impatient one here I see is your quick to judge everyone else’s attitude.
And also nobody’s quoting you as “not being good”. The way you describe yourself and your games is what indicates you’re not. Ask yourself, why is it people see you as “not good”? Is it everyone on the internet is just a jerk? Okay, sure. Or perhaps it is that you are complaining about a basic mission concept that nobody else is having issue with?
Bottom line is the same, until you provide a replay there’s very little any of us can help you with. And frankly, if that’s really something you want help on at all is questionable based on your attitude. Not to mention the quickly diminishing willingness (at least from me) based on your demeanor.
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Yea, difficult waves come at you if you’re doing Brutal +6. I’d recommend turning the difficulty down if that’s the case.
Can I have some of what he is smoking?
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Without any replays, we can’t really confirm and go on a whim that a lot of this occurred. Now I know the possibilities are certainly within the realm of happening, especially with some of the potential bugs already documented or found. However, it’s hard to agree on some or most of these points without evidence to support it. Although, I can try to answer one of them,
This one is a rather rare occurrence but is likely due to being stalled by the defending enemy presence or attacks, where it then lines up with an immediate attack wave trigger and wants to go. Rather unfortunate timings of the bonus ship. Though sometimes it won’t decide to leave immediately.
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No, there is no “randomness” to be had at all with the bonus.
- The timings are 7, 13, and 16min with path variations depending on sliver clearance pattern. The ships are either destroyed or leaves at those times.
- Waves are 3, 7, 9, 12.5min and so forth. So yeah there’s overlap, that’s part of the challenge.
SoA is cheese-able in less than 10min. Without cheesing, running a general pattern actively done in 16min or less. Even with a so-so partner, you can do this mostly on your own 17min no problem with most commanders. And even if you’re pretty bad, SoA should be done by 23min.
So OP really needs to learn a bit. Like I said, it’s not a judgment but fact seen from experienced eyes.
I will help where I can but until there’s something to work with, not much can be done to “help” someone on nothing but their words.
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I’ve seen that one too, tried to look into the triggers, but the cause wasn’t obvious enough to be found in a short time.
Possible culprits I noted:
- A check somewhere on AI time (I think this one can get broken by Time Stop among other things)
- A check on the unit type (maybe the check could happen before the warp prism change mode, causing the next movement to start immediately)
Once again, that’s what I saw over a very little time, could be completely unrelated.
edit: I don’t know if that’s what you were thinking of, but in Miners Evacuation, there’s a way to trigger seemingly endless waves of infested very early in the map. I’ve seen it happen trying to make base defenses too high on first ship, or sometimes when an unit go too far in the map.
The horror is that “very early” mean before any reaction from the 1st ship and before 1 minute (Tychus is dead, others are in trouble, Mengsk probably don’t give a damn)