They fixed Mengs but fixed it incorrectly. Bunker coming in first minute was never really an issue and only allowed for him to ramp up properly. What IS game breaking is ESO.
In any of the void shard missions, DoN, VT, trains…really any map requiring destroying objectives, he can simply snipe them from across the map w/o any repercussions. This is what is game breaking. Zertul cannons had the same issue where they could project themseleves w/ originals kept safely hidden in a corner.
I can destroy structures/voidshards w/ H&H but the jets can get destroyed. Anything that attacks Amon has the potential to get destroyed w/ the exception of the artillary.
The problem with Earthsplitter Ordinance is that it fires randomly in an AoE. If you have enough of them, sure. That AoE randomness element mostly turns into “This area is dead.” But it’s still RNG on where the blasts hit within the assigned AoE.
On top of this, ESO cannot hit air units. That means that even just one tiny Mutalisk or Wraith, or Scout could easily fly on by and bop the ESOs if it wanted.
ESO is good at objective sniping, and ground unit denial. Against an air composition, you’re at the mercy of your ally, especially after the Mandate nerf.
The only nerfs I can see coming to ESO is missile timings. The cooldown between shots being lengthened when units are loaded inside of them.
ESO is definitely fine given the amount of resources you have to expend, both in terms of supply and minds/gas. You are entirely dependent on your ally to defend you- one well placed any ghost and you’re toast. That’s on top of all the other ways ESOs are clearly far inferior to the zeratul cannon spam:
Doesnt provide detection
Cant hit air
Requires far more investment to be effective
Costs supply and gas
Turrets auto attack, requiring way less micro
ESO is clearly fine. Above all, zeratul cannon spam was so repugnant because it required zero effort. Setting up an effective set of eso batteries definitely requires much more effort than simply a-moving a death ball. Its fine
Let me also point out that ESOs actively decrease the amount of mandate you get. Since troops inside ESO can’t be affected by indoctrination, every troop you load inside decreases your mandate regen.
I mean mengsk can still keep up with his top bar CD well, but ehh.
On the flip side though, ESO on oblivion express is a little insane.
ESOs are fine. They are not gamebraking. They require supply, resources and correct placement adequate to what they can do. You can cheese some maps with them, but they dont hit air so they are not free ticket to win by any means.
So funny how Zeratul cannon being OP whiners say that ESOs are fine (while they deal infinitely more damage, can be easily repositioned for free as well, don’t have any risk of projection to die and go on cooldown). What is going on in their heads is still a mystery to me.
But OK, whatever, I don’t want it to be nerfed by any means even if I’m barely able to do bonus on Rifts to Korhal before my Mengsk ally annihilates all the Shards (and saying that 90% of his allies fail even in that simple task).
Void Thrashing, Scythe of Amon, Oblivion Express…
At least now we have Bile Launchers that are actually useful in some scenarios.
They need to nerf the ESO. This game is too fast moving for them and their range is just awful. We should be able to see through fog and target with them too. The ESO is a distraction in the game…
You must not understand why Zeratul’s cannons needed to be nerfed.
They are supply-less. You just plop them down and build an infinite number of them at full power. ESOs require 4 supply per to hit max power.
Zeratul’s cannons have effectively infinite range. This means that they can be placed anywhere and still reach all corners of the map. ESOs need to be repositioned to be able to reach a good number of places, depending upon the map.
Zeratul’s Cannons cost only 250 pre-nerf. ESOs cost 250 + 160 for full capacity, plus the 200 or 300 for the range increase. That makes ESOs MUCH more expensive than Zeratul’s Cannons.
Unlike ESOs, Cannons are both detectors and can shoot air. They aren’t screwed by one well placed nuke, or some fliers coming in and leaving you at the mercy of the enemy or your ally. Before you even mention Contaminated Strike, that’s a crowd control ability – even with Terrible Damage mastery, it’s damage is only 7 per tick.
Until you get enough ESOs, their damage is random. Zeratul’s cannons are consistent and can target down anything you need. ESOs launch shots in random patterns in an AoE, which means you aren’t guaranteed to blast that one target you want until you have enough to mostly mitigate that RNG factor.
Zeratul’s Cannons have a defensive ability – Shade Barrier. ESOs do not.
While your Cannons remain at full power throughout the game after reaching all 3 artifacts, and building an army, ESOs do not. They lose a lot of DPS after unloading all of your units and making a proper army (assuming you even have the gas at that point…)
There are many more reasons why Zeratul’s cannons completely outclassed ESOs. If you still struggle to understand it, you’re a lost cause.
No, I meant removed…not buffed. I’ve played lots and lots of matches with Mengsk and I stop building ESO now. Other players hate it…I was playing with Tychus and the player got hit and almost whipped out by the computer AI. In retaliation, he destroyed my ESO. I thought it was quite humorous to watch but noteworthy. On higher levels in the game, you need teamwork but everybody plays this game as mercenary/for themselves. Either the maps have to get bigger or ESO removed. Also, the strikes aren’t very precise unless you have lots of ESO.
Wait so ESO can hit friendly units? Awesome. That has not happen to me since Novas Nukes whas buffed with only hitting enemies anymore.
The ESO is getting better and better.
What do you mean when you say “4 supply?” Do I need to load something into the ESO to make it reach further? I’ve been just doing the research to expand the range.