Friendly Fire _____

It feels infuriating to me that banelings don’t deal any friendly fire, and when you think about it Zerg don’t have any friendly fire , meanwhile:
Terrans have widow mines and siege tanks,
Protoss have psionic storms and disruptor shots.

I think it’s unfair and part of the reason why ling bane is very cost efficient , you just roll banelings and never worry about your zerglings position or any other units with respect to each other.

I believe at least banelings should deal friendly fire and zerg players should mind how they approach an engagement with them more.

I will not suggest the same for fungal growth as the old Queen Ensnare was affecting allies as well but at least one of the two (baneling or fungal ) should affect own units.

Balance changes can be patched if needed

Making banelings deal FF would render them completely worthless. Worse, actually, they would be actively self destructive. Imagine some tanks taking pot shots at a baneling cluster, and one of them dies and suddenly the entire group just kills itself from friendly fire damage.

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Easy way to avoid it is making banes not deal FF to each other just like Disruptors can’t kill friendly Disruptors.

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That’s exactly the point , so people don’t move them in mindless groups but rather used tactically, however they don’t have to deal 100% of their damage as friendly fire , 25% should be fine

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That’s not forcing tactics, that just punishing the zerg for using splash damage.

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Banes are used in ling bane hydra vs bio. Both of the other units are extremely fragile especially lings. Therefore banelings would still annihilate the zerg’s army.

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If you would take one second to think about what you said, you might realize that Banelings having friendly fire would make ling/bane completely unviable.

Zerg doesn’t need another silly thing to make them choose their engagements extra carefully.

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Oh but they do , 25% friendly fire won’t break zerg , but zerg will need to utilize flanking control groups , burrowed banelings and drops instead of running 50 banelings to a front line

With what evidence to support that they need to be extra careful with one of the most fragile units?

It’s pointless.

The good Zerg players already do this.

They already do both of these on occasion. Burrowed banelings used less often because when it hits one time, the Terran or Protoss start using detection so it doesn’t happen again.

Bad frontal engagements usually get beaten by micro or massive AoE from Terran or Protoss.

The proposed changes are pointless and serve no real purpose to the big picture.

Unfortunately it’s kind of too late to change banes, so many players have already developed strategies relying on banes not dealing FF that it would be a severe nerf to zerg. Disruptors in the other hand has a LOT more dps, doesn’t die when used and Protoss have more reliable AOE options like storm/colossus.

Fungal in the other hand is up for discussion IMO.

They deal friendly fire too man.

I provided the comparison , you can provide an evidence of the opposite

They serve fairness and cost efficiency of engagements

Why I didn’t bring it up because it’s too easy not to hit your own units anyway because other races don’t have melee units but Zealots and arguably Hellbats

You are so right!! I should be able to tsrget fire 1 bane and kill an entire pack of them! #balance

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Yeah but you can aim it and:

Thats precisely why Fungal should have FF IMO.

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Normally you hit your zealots with them , sometimes your backline as well if overwhelmed by zerg and have no force fields.

I am inclined to agree.

25% of a baneling damage will not kill an entire pack of them

Storm and Banelings are unrelated, trying to turn the responsibility of evidence over to me is a logical fallacy, forgot which one, but its basically just you avoiding to provide a reason why Banelings should have friendly fire. Something that would only dismantle the entire ling/bane style.

Your lack of any actual in-game examples for why Banelings should cause friendly fire is proof enough why the change shouldn’t happen. Pretending that I have to show evidence why your proposed change shouldn’t happen. You have no understanding of the game and it really shows.

No it doesn’t. Fairness in an asymmetrical game does not mean everything must be the same, just because Banelings is AoE like a Widow Mine doesn’t mean they both have to follow the same rules.

You don’t seem to understand the very basics of the game or you are just a troll who’s bait I just shouldn’t have bit.

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L2P
Banelings die after you use them - they already have some sort of friendly fire.

Try out your bs in a unit test map first. Your “balance” change would make it so terran can just a-move the bio vs. ling/bane - no need to split or anything.

It would be rediculous.

Your post is complete bs - please use your brain and test out suggestions before you litter the forum with something like that.

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Troll post L2P. Compare ranged FF attack with melee … mongol kid

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Maybe that would be a really big problem given that zerg units are melee.

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4 Banes being splashed is all it takes to destroy the entire clump. That doesn’t even consider any other units spraying away at the pack can cause a chain reaction.

This idea is tomfoolery that belongs in the arcade.

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I like this change! What’s more, make all units deal friendly fire.

Ultralists should trample all zerglings they pass over. It is only fair.
Interceptors should mind what they shoot at, else they might start shooting each other down.
And of course, if a marine shoots forward, before the bullets get to the opponent they should kill any other marines that are in the way. It only makes sense.

3 Likes