Similar to Starcraft Broodwar, spawning on a map where you are not sure where your opponent spawned, levels the playing field allowing for a greater variety of build openers.
Of course, the corner map spawns would all be identical to each other concerning the mirror features of their natural, and potential thirds and so on. Yet, another feature in Broodwar, is that there were at times, large open field middle-grounds with cliffs and chokes afar off. Meaning to say, that the center of the map was a complete wide battlefield where any race could take advantage of surrounding the opponent, without going up a ramp or below it.
I must say, that I look forward to scouting early game to look for where my opponent spawned in one of the other three locations. When will maps like these return? It would create a sense of uncertainty, while simultaneously providing temporary safety against any aggression early game.
Information is a valuable resource, and I do believe many builds are dependent on knowing exactly where your opponent spawned. But if these four corner randomized spawns return, it would decrease the repetitive nature of some match ups.
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I feel like we used to have that. the blizzard team is so lazy they build each map the same way and give each map perv pillars⌠disqusting.
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I wish there were more maps like this in SC2. Been watching Artosis, and it takes me back. I donât know why itâs not a thing anymore. No Lost Temple? Denied!
Perhaps blizzard should try to add new style of maps in each new season. Like experiments. Without Perv Pillars, with too many of them, or something really new⌠Would be more interesting.
so there were already such maps.
at least with the 4 bases.
but I am not sure, because of the randomness.
Because you have to scout at least 2 times to know where your opponent is. 3 if you want to know what he/she will do in the worst case.
i have watched and played a bit of hearthstone and sometimes it just feels like luck.
not so extreme here . but makes chees stronger. And after playing with crit/ cards draw/ proc chance i find Sc2 good again because a lot of randomness is eliminated.
Even if Sc2 then pushes you into losing if you are bad.
They had that for one of the GSLs and I donât think it was well received.
I personally donât have an issue adding a little bit of unpredictability into the game though.
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Yes. This is a balance issue too. I would say maps like this, especially short maps, favor Terran most. Like Submarine where proxy rax are super good. If you know where your opponent is then you can easily do a cheesy proxy. Affects ZvZ super hard too. You cant do the pool first drone pull build with any certainty unless you know their location. Also effects PvZ, particularly proxy hatch. But that isnt so good anymore now that super battery exists.
Not a huge effect on balance but it is there. Also, one positive for Zerg would be that it will be harder to block Zergs natural hatch from going down. One negative for Zerg would not know enemy starting location so would sometimes send overlord to the wrong starting base (roughly 33% vice 100% chance for a 4 starting location map)
I think sending the worker diagonally is always the best move, and if you find the opponent isnât there, you can decide to proxy something on that corner (at the opportune moment, not too soon, not too late). So there is always that option.
Also, leaving the worker there for a time can catch the opponent trying to proxy as well.
That is true, Zerg would have a difficult time scouting the opponent, but their economic boost without being intervened initially should compensate them the ability to afford the right actions in response to aggression.
The opponent cannot shut your economy, but you would have the economy to shut down the aggression. I think that would play well, depending on the size of the map.
With four corners, Protoss and Terran proxies would be less likely near your base, gearing the game to macro.
Yeah one thing I forgot. It would be a pretty big blow to any cannon rush. Probably a good thing.
we used to have 3 and 4 player maps in wol and hots, it just isnât a thing anymore, i donât know whyâŚ
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scout is a problem for 4 player maps pls dont bring that back
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We had these long ago in WOL and HOTS - and even 2 spawn location maps. Made scouting essential. However, this also allowed risky openers for early expansions.
Why did they die? I believe it was for a number of reasons. Some maps favored certain positions than others (especially for air harrass), but also some economic advantages. Back then though, the Pro scene pushed map development and balance choices - and going with a 1v1 format was what they wanted.
Personally, 4 random spawn location maps made for a much more adaptive game (before they did forced cross spawns).
We had them and I honestly think they should come back. It gives more options and scouting would be really essential.
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I loved these maps. Shame the whiners got a hold of the devs and now they arenât put on the ladder anymore.
beautiful mentality:
one is not your opinion = whiner.
Better approach is to try to find out why it was removed and try to understand it.
or like other arguments why 4 base maps are good.
Yes, itâs not Blizzardâs fault we donât have maps like that as cheesetown said, people really disliked them because it was pretty random scouting and you could spot the enemy right on time or really late.Cheeses were also random, sometimes you went to cheese and had to find the enemy base and proxies were done at random spots.
Some random maps would be ok, but not every one of them.
There are balance issues with 4 player maps. However, I think they can be overcome somewhat with earlier scouting. That said, Iâm all for having one in the map pool and I do miss them.
Opposite spawn 1v1 maps wouldnât be totally removed. About 1 or 2 four corner maps would be great, the rest of the maps would remain the standard two-spawn 1v1s. And of course, they will be veto-able.
Yeah thats a good point. As long as its only 1 or 2, people can just veto those. But people who like them can keep em. And who cares if the pros dont like them, they can veto them too. But the fans have spoken and we want 4 spawn locations!