So, the developers introduced a new patch for the editor which among other very exciting things presented a Formation Movement.
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I was thinking about possibilities this change can bring to the gameplay if the development team decides to transfer this into the main game.
Benefits
I will be discussing only a staggered formation, as it seems that it is the only one currently in game. Although in Age of Empires 2, for example, there are four different formations that were in the game for two decades already.
Itâs a running trend to complain about units that deal AoE. Tanks, banelings, templars, mines, lurkers, disruptors, you name it and there was definitely a thread on this forum that said that one unit or another is OP and should be nerfed, deleted or even given to some other race.
Formations are a simple but elegant solution that wonât negate AoE, but will make it less punishing for all players.
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Protoss wonât suffer from banelings in PvZ as much or disruptor shots in PvP that can literally change the game from an âalready wonâ one to a âsomewhat behindâ one.
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Terran will be able to stagger marines, so they wonât be as easily killed by banelings or other types of AoE.
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Zergs will be able to stagger banes, so they wonât be all killed by one mine/disruptor/lurker. Stagger mutalisks, so they wonât all die to 2 mines or thors.
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The fights will look much more awesome.
Itâs just the tip of the iceberg, there is so much more. And itâs just with one formation. In AoE2 there are a box formation, a flank formation (units create a â\ /â shape), a line formation, where melee units go forward and range go behind them.
This addition will benefit every race, without even touching a balance.
Concerns
- Wonât staggered formation render small AoE obsolete?
Back lines wonât be able to fire when staggered, so the player would have to decide in which way he decides to engage. More safe, but with less DPS or otherwise.
- Wonât it make starcraft less âskillfulâ?
I donât think it will. I suppose this will make engagements a bit easier, but at the same time more complex too. You will have to decide to which group put in which formation, should you stagger this group of marines or maybe you should break the formation for this group of stalkers, so they will deal more DPS. You can decide to not enter any formation at all. As shown by Age of Empires 2 it will make fights more tactical, without impairing the skill requirements.* Formations wonât create concaves for you, they wonât set up engagements for you or look out for an enemy army.
*And donât say that AoE2 is a dead game. Itâs as alive as starcraft and starcraft is very much alive, no matter what some people say to accentuate their aggravation with some balance decisions.
So, whatâs your thoughts? Should we be vocal about it to the development team or is it just a gimmick and wonât add much to the game if added?