With the nerf to chargelot damage, ravager/roach comps have become much stronger since there isn’t anything in the early game to zone out roaches to take advantage of their low range.
If forcefields took 2 or 3 biles to kill, instead of one, it would only affect PvZ and would give protoss something actually effective vs this composition instead of chargelots. Its lame af to watch pros cast out some really impressive forcefields for them to get deleted 2 secs later by mindless rapid fire. Its a get out of jail free card for any poor army positioning (while if the protoss makes one mistake and gets surrounded its game over).
No they shouldn’t. You can meme your way in to beating good zergs with forcefields and charge and I’ll be damned if that gets nerfed. That’s literally 80% of my PvX.
No nerfing.
SHOO
Absolutely not. Then there is really no point in having bile then. The Forcefields still do their initial job of cutting off forces. All biles let you do is recover better by stopping the forcefields from cutting you off. It takes about 1.5 seconds for bile to connect and the forcefield will sill be up for at least a second. So bile still allows that initial damage to be done it just stops the stupidity of zergs getting forcefield locked in their base on at a choke. Which is every frustrating gameplay. It’s definitely not a get out of jail free card because you still take damage.
That’s a lot of crap. A better option is to make FF take damage (as per BatZ proposal) and save zerg from an early push with Sentries where Zerg might lack Ravagers. Also FF as a 50/100 non-DPS unit might benefit from FF absorbing 1-2 damage for each ranged-attack.
Why? Now only Ravager has that ability (By the time you have Archons/Thors/Ultras the FF has lost 80% of the relevance). Making FF a HP barrier gives people the ability to destroy them with every DPS-capable unit. BatZ does not sound as a Protoss-apologist to me. He is the main-champion of the Zerg Cause.
Besides i have seen this same proposal a year or two back from another Moder.
Ravager bile shouldnt be on 9s CD. Its pretty strong spell for killing sieged units, poping forcefields and forcing enemy to move. On such cheap unit with combat stats of normal fighting units, it should have higher CD to prevent spam.
1 poping forcefields is perfectly fine, but 3 ravagers shouldnt negate any and all sentries on the field like that.
The prototype in 80% of his posts pontificates how all units/spells of terrans are …expensive and all units/spells of Protoss/Zergs are cheap…It’s a new form of whine. He keeps asking for free-Nukes and all sorts of stupid terran buffs.
For me forcefields shouldn’t be able to be destroyed by corosive biles at all. As always zerg is just getting literally the easiest solution to solve the problem (force fields). Just spam biles.