Fix the siege tank

The unit remains the same since BW well over 10+ years.

TvsT is incredibly boring and basically falls down to who is gonna be dumb enough to attack the enemy first in the wall of tanks. It ends up in endless back and forth waiting for a mistake to happen. There are things you can do but…meh.

Especially when terran lucks abilities like other races such as abduct, fast units, blink etc. In the end is just an outdated unit. No that is bad tho.

I like when games have some form or IRL situations at which point is just plain stupid to use infantry as meat shields when it should be vice versa. Tanks should provide cover/absorb damage for biological units.

Scrap the siege ability make their armor heavier, reduce damage and give them the ability to shoot while move as shown on HOTS intro cinematic.

Discuss.

Nope.

Siege upgrade was removed.
Dmg drasticly increased.

Youre talking about realism in a game, where humans fight against alien species all over the universe?

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Lol what ? It is anything but attacking into other opponets army… Tvt is more about who suicides more units into mineral line first, like: reapers and hellions , or who doomdrops first, or send random liberator. And more about backstabbing and trying to counter when enemy move out of his base, than about fighting main army with main army and positioning.

People try circle around and attack when enemy is out of position, literally noone fights main army with main army anymore… Tvt is so sh1t nowadays. YOu can try play defensively, but attacking is easier and because less minerals per patches, defenders bases dry out, there is no defenders advantage anymore. But problem is you can’t be always attacker, you don’t have all information to move out, random drop can occur and if you leave units to defend and go attack with rest of your army, attack won’t be powerful enough. Tvt is rng nowadays, also reaper hellion fights, one’s units shoot first and second autolose, so fun !!!..

When you are taking your third, you won’t have even 1 sensor tower yet. Maybe you put your vikings at air space next to main and he doom drops everything to natural. YOu won’t have enough scans and you can’t send yet marines to every direction…

The mechanics are still the same. And it works the same way. Adding 5 HP, lower/increasing damage does not change the unit.

They do fight. Governments just keep it well hidden. Same applies for the sewer lizard people and flat earth.

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That was the job of the pre-rework cyclone, and TvT was basically who more cleanly a-moves mass mass cyclone.

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I like tanks as they are but one thing I would change is to give it the ability to fire while moving like you stated.

You don’t want all of your tanks sieged; keep a few unsieged and interspersed to provide close range coverage.

I liked tankivacs with the old damage and armor…

braces for impact of rotten fruit

See I always thought it came down to who had better viking/raven micro, because air control means you can just shut down their tanks with libs/ravens…
but you do you

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… OP thinks air units dont exist. lOl

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Unless the enemy can be arsed to produce the same units then its fine. Chances of that? Highly unlikely which will end up in a stalemate or endless back and forth till someone eventually find an opening.

Dunno TvT just feels boring dunno how other races fair in mirror matches.

Go back to school and learn how to read properly.

Sounds like somebody have no idea how to play TvT at all.
Until there are 4+ tanks you can pre spread marines and just Stim forward, or use IM and stim forward.
Also you can drop on tanks.

After that you can kill tanks with Libs if your number Vikings is higher than that of your opponent.
And THIS is actually a problem because TvT quickly devolves into Viking wars.

Alternative is to doom drop your opponent non stop, but eventually your opponent will build a wall of turrets.

Damage was nerfed compared to BW. Supply and gas cost increased. Tanks were strongly nerfed compared to BW, to the point that in most cases it is better to not use them in both non-mirror match-ups.

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Gotta love answers like that. they offer nothing to the conversation apart from the good old “l2p” and always bring the best case scenario on board.

Subject to the tanks being alone and the enemy does not have any vikings, ravens or marines around. Ye if i find some tanks solo somewhere it aint hard to take them down.

Again the enemy is afk? No vikings around? no marines next to the tank? If its a solo tank yes ain’t that hard

Your answer assumes that “hey l2p vs Terran, your enemy is either a tomato or the tanks are alone!”

Tanks literally cant touch air units.

Actually it assumes you’re competent.

If it’s siege tank marine v siege tank marine you just need to win the air war. The one with more vikings and libs/ravens will win. Once the opponent loses the air war, you set up liberation zones so the opponent’s tanks are on the edge of them. Your siege tanks will keep the marines from getting close enough to shoot the libs and the opponent will be forced to unsiege and you win.

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Hmm, is there a qualified mechanic to take on the job of fixing the siege tank?
I wouldn’t let such an important job go to someone who might botch it, those things need to be on top shape to fight off the zerg hordes.

I agree, install an upgrade where the siege tank can siege and unsiege more quickly.

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"Could you imagine if tanks could siege and unsiege faster? It would be op!

That’s why we gave it to zerg!"
-winterstarcraft

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Actually, it does…

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People will be crying if siege tanks worked like lurkers.

In general there are too much counters for siege tanks nowadays (Ravagers,abducts, blinding clouds, chargelots, stalkers, matrix, etc) and the list goes on. In the end it became an expendable unit that is in the fight to throw a few shots before it goes down eventually.

By watching pro matches basically every terran just leave them to die while they put their efforts to keep their bio alive. Its kinda expensive to be a disposable unit but I believe there is better potential for the unit itself rather than serve as some sort of “static” defence.

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That’s because the basis of the Terran army is trading efficiently and the siege tank does that. Even if it dies in battle, it will do a lot of damage and allow Terran to trade incredibly efficiently. Every time I think “oh, man, losing those siege tanks was pretty bad” when I rewind the replay and look at resources lost…the price my opponent pays to get on top of the tanks far outweighs the tanks themselves and I usually end up losing the battle but winning the war. Even when I have to retreat from the battle, I ended up really far ahead in trades. Terran feels UP in a battle because of it, you watch your army die a lot. But when you look at the numbers after, unless you were behind on upgrades or really far behind in army supply, you end up ahead in resources lost which is more important.