Seriously, fix TvP.
It is incredibly toss favored, and this hasn’t been addressed for WAY too long. You were happy to take away any Terran cheese/late game that was deemed too strong(reaper building dmg, ravens), but you won’t address the complete circus that is TvP now. Proxy shield battery tempests? The interaction from Dark Templar(they barely miss a scan and now you’re screwed). It’s a freaking joke. Please look at how your community mods this game, see what they like, and incorporate that into your ladder. Or to the community, stop playing ladder, and look for mods with ladder.
If you’re not going to fix TvP, stop forcing players to play it. Allow players to select a race that they don’t want to play, similar to the map pool.
So much of this matchup makes no sense. Why BCS cost 6 supply, and is the single most expensive unit, yet is the absolute WORSE tier 3 unit? Why do stalkers shut down medivacs SOO HARD, to the point drops feel useless. Why did the raven get nerfed to hell(PDD seeker missle), yet retains the requirements of a better raven(tech lab, long build time, high gas cost)?!?! Why can toss never be punished for being out of position since they can warp back home? How come they can reinforce right on my front line, thus COMPLETELY negating my defenders advantage? Why do marines get so hard countered by so many different splash options, all that require different responses? Why does high templar have a f****** auto attack?!?!? Why do you refuse to make mech viable in this matchup, despite the fact that THAT would be different gameplay, and the community wants it? And that’s only scratching the surface of the complete s***show that is TvP
It seems the devs have never bothered to take an in depth look at TvP and it shows. This matchup is THE most hated matchup to play. You constantly feel like you’re behind. You can’t turtle, but toss can turtle. You can’t be aggro, but toss can be aggro. You’re behind economically until you hit 3 bases, and that’s ONLY if toss loses focus on economy.
A super easy fix for TvP that wouldn’t affect other matchups: adjust damage vs shielded units. Quick, simple, and to the point.
RNG for scvs building is f****** stupid and no one wants that. It’s a clear disadvantage just for being a race.
Remove the redundant unit that is disruptors from the game. Give terran better mobile detection. Remove armor tag from hellbats. Increase seige tank dmg vs shielded units. Units warped in from warp prism should have some negative effect, like a longer warp in time, or much longer cooldown for gateways.
I know for a fact that the devs were all toss players or getting paid behind the scene, because there is no other reason I can think of why toss was given so much, and why this matchup was never looked at.
TLDR;
FIX TVP OR STOP FORCING THIS TO BE A MU WE HAVE TO PLAY.