Fenix Disruptor

I don’t see much praise about Fenix’s Disruptor, how do people feel about it? I kinda feel that it should have an auto-cast for nova, that’d make them excellent at defense. (Similar to Widow Mine)

Whenever the topic of Fenix Disruptor happens in these forums I talk trash about it. Then the next ten posts are people talking about how great Fenix Disruptors are.

And yet, I have never seen someone make a Fenix Disruptor before. Not even on accident.

The fact you need vision for their nova ability (think of it as a High Templar storm but delayed and only able to hit ground) is such a huge nerf. Multiplayer Disruptors are better.

I built some just now, to see how Disruptor work against Zergling/Baneling comp, but Colossus still work better with less micro. Not sure if that’d change against heavier ground/casters since Colossus aims for the forefront units while one could cast Disruptor Nova towards the back of the wave and hit the tanks and casters.

Disruptors used to be a more meme/niche build for those who can pull it off, prior to prestige release. Even then, it was fairly rare to see, as they are more difficult to use, has less consistent damage, and overshadowed by many other options.

Post prestige, I don’t think anyone has ever made them in any games since I played. They are truly one of the least touched units in all of coop.

I favor them, especially after the change which prioritizes their selection in unit groupings. Four of them are adequate enough to delete pretty much any wave, and you can commit to other forces in tandem. :3

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I really enjoy using them, especially after having set up rapid fire, really not much outside of Alarak that melts ground as fast. I find Disruptor Scout is a strong build, not light on micro though.

But yeah, Fenix is already the king of ground splash, so an option that takes more work than the rest just isn’t going to see much use.

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Upon initial reading, I would’ve said Fenix Phase Disruptor is EXCELLENT! Then I noticed you were talking about the unit, and not the weapon that his Dragoon armor suit uses :smiley:

Pretty much what I was thinking… they’re Fenix’ version of HT. Stats-wise, they don’t compare favorably…
HT costs 50/150/2, vs. Dis. at 120/120/4
health: 40/40, vs. 100/100

I’m wondering if Purification Nova can damage buildings, but then again, so do his Colossi. I’d rather just use Colossi for the less micro (even if they’re more costly, can be hit by AA, and can’t cloak).

Yup they hit buildings with nova, but the damage isn’t necessarily all that great scaled to building levels.

Sums it up nicely.

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If I remember correctly, with the 2ndary Nova factored in, it does 150 + 50 damage. The cooldown is 20sec though, so it makes mass spamming less desirable. If that were halved somehow, it wouldn’t be so bad. The issue being, most times people will over cast the novas, and then they are left short for further spams (to push or defend).

It’s not super hard to manage but that’s the harder than a-moving immortals or colossi.

It’s 150 + 50 (shield), echo will do an additional 75 damage.

But yeah, poor play hurts them a lot; though good play makes 20 seconds perfectly reasonable.

Fenix’s disruptor aren’t that bad on their own. The double detonation is really good actually, but it’s just that imo you can do much more splash damage more consistently and more quickly using Immortals/Colossi with the heroes, on top of them being easier to manage.

As mentioned above, can Disruptor be used as an effective “snipe” against targets further away from melee?

As a functional unit, it’s heavily outclassed by the rest of Fenix’s anti-ground arsenal. I enjoy using it in pure Robo builds though.

Yes, due to their cloak, you can definitely do more ‘snipe-like dmg’ without taking it back.

Man, if they could hit air they’d be a great unit to have for P2. Hell, if their damage wasn’t reduced by P2, they’d even be good to use as support artillery. ESPECIALLY before you got back up to level 15.

I was curious about that, and wondered if, since the Disruptor got an ordinary weapon in addition to the nova ability, the damage reduction may have been forgotten or spared from it.
But I can’t seem to find in the map editor where the damage reduction is applied.
I searched through Data (upgrades, behaviors, effects) and Triggers, but can’t find the damn thing.
Anybody know where the damn effect is produced?

Disruptors I only use them if I intent to spawn camp attack waves, they do very well at that, as long as you have something to kill the remaining hybrids.

It’s in Player Response in the User Types tab

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I used it to prevent escort waves from pushing Jinara and to hit reanimators, but that was a very niche situation. Probably the only time I actually used disruptors.

Thanks.

In the end the map editor don’t answer my question, since it’s just a 0.5 multiplier, rather than a list of units or weapons being modified. Could the Nova ability escape from the multiplier by being a “missile” or just being disconnected enough from the firing unit? The editor don’t make answering that question easy.