After playing many games, here’s my feedback.
Talent 1: Malignant creep
It’s bad. It’s extremely difficult to spread creep such that you always fight on creep. The best map for this is probably Malwarfare. Even with 3 queens devoted to creep spreading, you’re often moving ahead of the creep, so not fighting on creep. One of the main problems is the creep tumor cooldown. The loss of omega worms for creep spread, mobility and detection is huge, as it is the only form of mobility for Kerrigan. The 100% creep bonus is barely noticeable.
Suggestion: Lower the creep tumor cooldown, increase the bonus to like 300%, or change the disadvantage completely (Omega Worm is just too good).
Talent 2: The stun thing
This is also very bad. Having played like 4 games with it, I still can’t really tell how it even works. Is 1 stack of Fury, i.e. 1 attack, enough to trigger it? Sometimes it seems to, other times not. Is the 50 damage affected by the number of stacks? This talent is janky, what will happen doesn’t feel predictable, managing stacks feels like playing D3 not SC2. The 50% loss in damage of abilities is huge, the additional damage feels weak, and definitely doesn’t compensate. The loss in 50% shields is also extremely painful and makes Kerrigan super squishy.
Suggestion: Remove this talent, and make a completely new and different talent. This is so unfun it’s unsalvageable.
Talent 3: Ghost Kerrigan
This talent is extremely good. The stun is great, and it’s low energy cost makes it very spammable. Kinetic blast, especially with maxed out mastery talent for damage fixes Kerrigan’s biggest weakness: air. You can do massive damage to air units from range. The weakness is negligible, you’re replacing 2 spells with 2 arguably better spells. Replacing Primal Queen Kerrigan with Ghost Kerrigan is also super cool, but the portrait isn’t updated.
Suggestion: Maybe add another disadvantage? This is the most powerful talent by far. It’s pretty much all advantage, no disadvantage.
Feedback on Unlocking the Talents
Doing the leveling 4 times (not 3), to unlock all prestige talents and get back to level 15, while playing a gimped version of the commander is not fun. Starting over is not fun. It’s already painful enough on PTR where 1 win takes you to level 15, I can’t imagine the monotony of doing this 4 times on live.
Also, you can equip prestige talents at level 1, which doesn’t make sense. For example, it’s possible to equip Prestige Talent 2, which requires Fury, even though Fury is locked until level 10.
Suggestion: Either tie Prestige Talents to ascension level or make it level 16, 17, 18 of the commander. Regrinding from level 1 multiple times is unbearable.