Everything except micro is harder for Zerg

And when you reach the late game, even micro becomes harder for Zerg.

Late-game micro zerg consists of:

  • managing your ground and air army separately
  • even manage your air units separately actually, since corruptors and broodlords have different roles, and you also have vipers in there
  • babysit your stupid infestors and vipers so they don’t run into the enemy line because they don’t have any ranged auto-attack like High Templars or Ghosts
  • manage your three spellcasters, which all have 3-4 spells each

And you need to this while at the same time:

  • recreeping all the time against constant nuke pressure
  • reposition spore forests all the time
  • keep injecting every 25 sec
  • defend harass/harass yourself

Meanwhile, Terran players no longer have anything to manage but their army and they passively stack energy to spam scans while never looking at their 154 planetary fortresses surrounded by siege units.

If you have siege units defending your 3-4 Planetary Fortresses (exaggerating the number does not help your argument), then that’s that many less siege units attacking the enemy. And as we have seen, Planetary Fortresses are not invincible. They can still fall, especially to Lurkers and Brood Lords.

I also don’t know why you think Terran doesn’t have to manage their units separately, since stimmed bio obviously have different roles from Widow Mines or tanks, which have to be in a separate control group and managed diffrently (either running up to burrow or taking up position to siege). Even for mech, your Hellions and Cyclones will have to be managed differently from your siege tanks.

Now I am NOT saying Zerg is somehow easier. I’m just saying every race has its own complexities and advantages. Let’s stop this “my race is harder” posts and focus on improving our individual playstyles, and develop mechanics or tactics we favor rather than whining about balance.

6 Likes

In a time when only Zerg is winning tournaments, this kind of claim goes straight to most people’s junk folders. Get better noob and learn to play. It is the easiest race to win with right now. Try playing some terran late game and see if you can keep up.

3 Likes

Let’s just ignore that Serral is a monster and just call it “zerg”.

I can’t, playing Terran bores me to death, I don’t know how you guys do it.

Because Terran mech is fun. To each their own.

I don’t like playing Protoss but I can understand the appeal. I tried playing Zerg, but I suck at creep spread too much, though my macro tends to align more with Zerg and re-maxing whenever I needed. But I just like giant robots and armadas of Battlecruisers.

The only thing harder for Zerg players is lifting trophies, something other races don’t have to do.

5 Likes

Indeed. Getting better requires will and practice, and that’s what non-zerg players lack, instead preferring whining as a means to achieve their goal.

  • Where’s your nydus though or tech-switch from brood lords to swarm hosts in case of mass ghosts?
  • Why don’t you get a few lurkers to attack PFs and production via nydus or runby?
  • Do you keep a high drone count of 80 and get pairs of static defense on the map vs. ghost runbys?
  • How many overseers for changelings do you have to find weak spots?
  • Why do you play late-game if you don’t like to play it?
  • Why would you play a game where you can’t loose? Is it not way more rewarding to win in a hard game vs. a good player?

TL;DR: Try and replay brood lords with swarm hosts and use nydus more vs. mass ghosts/libs/tanks?
A replay would be nice! (IF you want to improve that is - if you just want to gather ideas that’s fine, too.)

so… How do YOU want to improve? You’re just describing yourself here.

I never said I didn’t like it. I said it was more difficult than playing Terran. I just so happen to enjoy difficulty, else I’d be playing a MOBA instead of a RTS.

The only thing that’s really “harder” for playing as Zerg is the need to constantly bounce back to your base so you can manage your larva, imo. Every race has complex spellcasters, every race has to manage air and ground games separately, and every race has to worry about letting the close range/speedy bois getting in too close and getting mashed.

Yeah - that’s why you have creep and static defense.
Terran has sensor turrets that you can snipe and scan (terran) vs. changelings (zerg).
Don’t fight the army or PFs if you can kill the production way easier.

1 Like