I completely agree. I’ve been playing this game since WoL (on and off now because I have less time) but I can usually keep my mechanics in a good state. I have placed masters many years ago, and can usually hit diamond with ease. I don’t need to be told to follow the same boring build (wAtCh tHiS vIbE tuTorIaL dUdE) in all 3 matchups to obtain diamond. I do not need help with micro. I’ve been marine splitting and multitasking for years. I have 250 APM and my generalized concerns for this game are a result of my inability to not give up on what drew me to it.
I cannot believe these forums and the opinions of players have manipulated the state of Starcraft to this extent. I was flabbergasted to see everyone in masses saying how badly the stim change was going to affect TvZ.
It didn’t.
I was flabbergasted at how everyone said, “oh you cannot nerf warp to 11 seconds, that would kill the game!”
and they reverted their decision to even try it, and the age old debate on Warp gate tech is forgotten.
The game has lost all semblance of early, mid, and late game and I dont see anything being changed to fix it. All of the perpetual changes leading up to this point were not made under the presumption that the economy would be changed and units would be redundantly added. (the economy change and unit redundancy are 2 generalized criticisms of the game I will not back down from)
Every race has every option at their fingertips and some would say that this is good, but the game was never intended to be 3 races of equal capabilities. It is my opinion that the game has been homogenized. The terran macro style demands constant attention to income and production unlike the other 2. (You dont build 2 rax when you have 300 min, you build 2 rax when you foresee the ability to produce out of them, conceptually) Furthermore, For terran to utilize all of the options at its fingertips, it requires pinpoint accuracy for tech lab swaps, upgrade timings, and scouting all while microing your handful of units that are suppose to, but never deflect queens from creeping. Upshot: There has, and always should be differences that make each race weaker or stronger at different points in time.
I have very generalized problems with the current state of Starcraft 2, and I believe there is not more criticisms because the people that are still playing this game just love the Idea of Starcraft 2, and not the game that they were playing. My point being, the people that are still playing will never stop playing no matter how bad the design becomes.
They romantically fantasize about the skill and “spectator entertainment value” and ignore what made Starcraft great inherently.
I am sorry I am unable to give precise example games to go watch to get my position. I have other commitments in life that have superceded my Starcraft memories. You dont have to agree with my premises, but if you willfully ignore the validity of my conclusion you are being fallacious. There may be someone who can articulate the point better with example games to watch and patch history included, but my conclusion is the same. There is something inherently different about the game which has taken from the soul or constitution of the races.