EMP has longer range, does 100 to shields AND energy, a larger radius (with upgrade)even to Psi without upgrade, no cooldown, is instantaneous, has a longer range and is used by a stronger unit. Oh yea and doesn’t requite research. It should AT LEAST cost more energy. Costing 100 energy would mean it can’t be cast as soon as the unit is built(it builds faster than Templar).
Or make Psi storm only hurt enemies, or stack, or something.
I don’t see why Blizzard felt a need balance EMP more. It already cripples Protoss.
Templar take 4 seconds to build. Casting storm on warp in is… problematic. We tried.
According to Liquipedia, Templar take 39 secs to build, and start with 50 energy.
Ghosts take 29 secs to build and start with 75, the same cost of EMP. And it hits virtually instantly.
I’m saying EMP should cost 100. Then at least it costs as much energy from ONE unit as it drains energy AND shields from everything it hits.
EMP will never kill a single unit, no matter how many you throw. Storm a slight mistake and your army is all gone.
That alone makes Storm way better. The range difference is minor. Templar takes 4 seconds to train because of WG. Don’t be naive.
Psi Storm stack suggestion shows you don’t play or know StarCraft at any reasonable level.
strom kill all terran army instant not like emp
if u miss 1 tampler u loose ur hole army
That is a lie.
Both storm and EMP have a radius of 1.5
It has a projectile.
The reason it was problematic was because the mechanic for slower warp ins away from gates didn’t exist and there was a lot of shenanigans at the top levels of play storming mineral lines on warp in.
It’d be interesting to see what would happen if they brought the amulet back in conjunction with some of the other changes they’ve made.
That nerf was also made by a “balance team” cough David Kim cough cough who had a massive hard on for Terran and couldn’t be bothered to fix the 1-1-1 build or acknowledge it was a problem for over a year despite pros like MVP and MC telling Blizzard as much very early on. He didn’t exactly make many good decisions with regards to balance or do this game any favors 90% of the time…
I’d be lying if I said learning he wasn’t working on SC2 anymore wasn’t one of the main reasons I came back to give LotV a chance.
any nerf to terran units is forbidden in the Dominion World
Artanis would like a word.
The cons of EMP is that it must be cast before any battle. If the enemy units already lost their shield or cast their spells, further EMP have no effect at all.
Storm, however, can be cast any time. Storming healthy units will injury them, and storming injured units may kill them. However, storm can be dodged and only do partial damage.
Infestor’s fungal growth, as a similar spell, I believe it is the strongest. Though the damage itself is not great, it has the largest radius compared to EMP or storm. Though its damage is not great, it is enough to kill marines with 2 casts, and any units (except Zerg’s own ultralisk) caught by fungal are unable to move, which make them vulnerable to other attack, especially combine with ravager or viper against air.
Prisms still fast warp units. They tried changing that too. Didn’t work either. So storming mineral lines would still be a problem. More so even, now that you have recall.
warping them in with a warp prism was never really the issue because you could just drop them anyways if you did that and it required investment into two tech trees which at the time was more difficult given the slower start. It was the proxy pylon nonsense that got the amulet taken away.
Regardless it was still a classic knee jerk David Kim reaction… anything Terran had that was OP against zerg or protoss it was always, “let’s see how this plays out over time…” Anytime he saw a potential problem with zvt or pvt out came the nerf stick… never failed.
The two tech tree argument is based purely on meta. They had to overbuff prism and nerf proxy pylon before people tried the prism, and since people started using it it has received nerf after nerf.
The advantage of warping them in from the prism is that if the prism dies, 0 gas lost. It’s very little commitment. For that matter, the Templar has to be alive inside that prism for a whole 30 seconds before it has a storm.
And in any case, amulet was a little too good I think. The ability to just conjure up a storm from a warpgate, instantly use it with no drawbacks, and then instant archon… it was just much too perfect. Though I would have rathered a change to make it max energy instead like in BW, or better yet just a nerf to 65 starting energy with Amulet. Oh well.
these terrans always comming with this terrible comment ‘but it doesnt kill the unit’
No it doesnt kill the unit, it kills the ENTIRE ARMY.
1 correct hit emp = AUTO LOSS. Thats why you see these posts here.
and i get it you terrans only want easy wins. You want to win with your 2 base allin every single game.
And if it doenst work, you want your next tech tier unit that allows you to T+ amove. the ghost, with the BROKEN emp upgrade Terran has early game advantage, midgame advantage, and with liberators they have lategame advantage.
Yet terrans are STILL crying that they cant do anything. Instead of posting here go learn howto play and hit timings. Stop qqing. you cant get CARRIED more then you already are in this current pathc because it FAVOURS terran in EVERY way.
Terran requires LESS micro. LESS strategic insight. LESS literal army composition thinking.
You have no weaknesses as terran.
According to Liquipedia Templar takes 39 sec no wonder if you suck, when dont know Warpgate
LOL! Mr. ErazorZ! You must be more patient with our intelectually-challenged (in the best of the cases) terran counterparts.
I have spent 3 years and countless posts (with minimal success) explaining to our challenged friends that one of the most common way of killing a unit in SC2 is to bring it’s health from 100 to 50 to10 to 0.
When the health reaches 0, the unit dies.
Our challenged friends surely would not protest if our DT were equipped with…Plague (from BW)!
Sure, no unit has ever died from …Plague (just remains with 1 HP)…
I forgot about WG warp in speed. Its been a bit since I’ve played. I’m just basing mostly on watching pro games. EMP neutralizes all Toss.
It was an issue in hots, guess you werent around, ghost started with less energy and terran would insta lose to timings with storm, would result the same, ghost always cones later than templar
No, no, no, no. You should be a biased Protoss apologist! Don’t you know that EMP does not kill?
We EMP’ed several times their Archons and…the Archons did not die.
Not relevant because you can’t dodge it