Editor crashed after "Starting Up" but normal game works fine

The issue started a few days back, I could normally open the editor and work with it, but now it says “Starting Up”, loads some dependencies, and after that it crashes.
I have the logs, so hopefully it helps.

GFX 14:23:49.177 ====================================================================================================
GFX 14:23:49.177 SC2Editor (B81102)
GFX 14:23:49.177
GFX 14:23:49.177 Executable C:\Program Files (x86)\StarCraft II\Support\SC2Editor.exe
GFX 14:23:49.177 -uid s2
GFX 14:23:49.177 Parent Executable \Device\HarddiskVolume1\Program Files (x86)\Battle.net\Battle.net.exe
GFX 14:23:49.177 Grandparent Executable No grandparent process found
GFX 14:23:49.177 LocalTime 2020-08-08 14:23:49.177
GFX 14:23:49.177 pedrofcs
GFX 14:23:49.177 PEDROFCS-INSPIR
GFX 14:23:49.177 <Exe.Architecture> x86
GFX 14:23:49.177 5.0.2.81102
GFX 14:23:49.177 B81102
GFX 14:23:49.177 branches/SC2.5.0.Balance
GFX 14:23:49.177 616053
GFX 14:23:49.177 <Locale.Assets> enUS
GFX 14:23:49.177 <Locale.Data> enUS
GFX 14:23:49.177 <Locale.Install> enUS
GFX 14:23:49.177
GFX 14:23:49.177 2.21.1.7117
GFX 14:23:49.177 ====================================================================================================
GFX 14:23:49.177 DXGI: Available
GFX 14:23:49.435 Resource Cache Override Variable: 0MB
GFX 14:23:49.435 Resource Cache: 1024MB Win32
GFX 14:23:49.435 Resource Cache Sound: 102MB
GFX 14:23:49.435 Resource Cache Common: 921MB
GFX 14:23:49.435 Resource Cache VRam: 0MB
GFX 14:23:49.435 Adapter [0]: GeForce GTX 960M (VendorID 0x10de DeviceID 0x139b)
GFX 14:23:49.436 Attempting CreateDevice on adapter [0] (VendorID 0x10de DeviceID 0x139b)
GFX 14:23:49.519 CreateDevice succeeded
GFX 14:23:49.519 Using adapter [0]
GFX 14:23:49.519 Floating point render targets supported.
GFX 14:23:49.588 DXGI Adapter Name: NVIDIA GeForce GTX 960M
GFX 14:23:49.588 VRAM Detected: Dedicated [4095MB] Shared [4095MB] (DXGI)
GFX 14:23:49.588 VRAM Override Variables: Dedicated [0MB] Shared [0MB]
GFX 14:23:49.588 Initialized D3D9 GraphicsDevice: GeForce GTX 960M (Driver Version: 32767.65535.65535.65535, VRAM: 4095MB, SVMEM: 4095MB).
GFX 14:23:49.588 Hardware Depth Sampling: Available
GFX 14:23:49.595 VRAM texture space: 1024MB

This is the most recent log, from when I tried to open the editor.
Another important detail, it doesn’t display any error message after closing, it just closes, without even opening the first terrain editing screen and the tips screen. I have searched the forums but no problem seems to be like this one. I am running the editor in 32 bit mode.
I already tried to change displaymode, restarting game options, scan and repair, etc, but nothing that is inside the launcher seems to work.