The last major editor patch introduced some fantastic features, but there was a colossal oversight with one change I was most looking forward to, and that is the Add Base Multiply option for upgrades. Add Base Multiply doesn’t even function when used on effects, and regardless of the value will always keep the effect unchanged. Next, this option is practically useless when the lower bound as a multiplier is set to 1 (which the editor interprets as 2) instead of 0 for things like unit vitals. When I want to upgrade the life of a unit by 16% of the base value, I can’t just put in 0.16 because the minimum value is 1, and if it’s done with raw data editing the rounding inaccuracies is so abysmal it’s not even an option worth considering