Don't match me with someone I've previously blocked!

I am well aware of that. This was before the new forum format took place.

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Yeah, there were a lot of people who are stuck on that view.

It’s kind of sad. To me, if you are truly good at coop then you can carry and teach people.

Everyone was a noob and everyone will be a pro. We can choose to be a barrier or a carrier. And I for one choose to be a carrier (pun intended).

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I don’t mind carrying new players in hard or lower. I can handle that. The issue is when players who can’t handle hard, are playing on brutal because they just want the exp boost. I almost wonder if a cooldown system would help. If you loose 3 brutal missions in a row, not counting mutations, you have to beat hard once before trying brutal again. For mutations, it should be if you fail a brutal mutation 3 times, you have to beat a non-mutation brutal mission once to try again. If you don’t want to play on a lower difficulty you can wait 2 hours instead.

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I think something like that would be good

1 win at level X qualifies you to play at level X+1 (where mutation is counted as 1 level higher than nonmutation)

3-5 loss streak at level X disqualifies you from that level
[if partner drops first, or you drop before the first minute it does not count for the loss streak]

only applies to Brutal, Hard Mutation, and Brutal Mutation

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That’d help in a vacuum, but I think it’d just create a lot of toxicity. Look at any ladder environment versus a for fun mode.

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True… perhaps for a different (less ‘toxifying’) option
Create (based on wins+losses +partner level, etc.) a recommended level for a player.

When the game is doing matchmaking it will seek to match you with someone who queued for your level.

So if I queued for Brutal Mutation, but the system thinks I am a Casual Mutation level player, it will seek to pair me with a player who queued for Casual Mutation.

(my ideal partner would be one who is a Brutation player [so the system wants someone who picked Brutation difficulty], but queued for Casual Mutation)

That way the game is easier for me, a little bit more challenging for them. And everyone can queue for what they want (althouth you won’t get a full “Brutal-Brutal” game unless you have two Brutal level players.

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I think it can be easy to implement if you lost 2 times in a row with the same ally playing a random queue in coop, that player is automatically blocked for you in the random matchmaking for a week. This does not apply to party.

This can also discourage players from trying difficulty higher than their skill level because low mission success rate will result in longer queue times due to the many auto blocks.

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Pretty sure Blizzard isn’t going to stress their already stable system by playing around with different player suggestions on matchmaking.

I think the current system is great. The only people who seem to have an issue are those returning players or casuals that play 1-2 games a day and seem to have the bad luck of running into a troll on said 1-2 games so then of course they are going to get bitter.

Regardless as someone who plays roughly 10~20 games a day I have not encountered enough bad apples to think the matchmaking/block options need any tweaking. I for one love how the system would match a casual with a hard+ and still give that casual the hard players exp while decreasing the difficulty for both players, that is a solid win win there.

From a competitive standpoint, you need to realize that Co ops is a non competitive PvE mode. Stressing over how others play in an unranked setting with 0 penalties is a bit off putting. If I ever have an issue with a player I either leave the game and start another, or simply put the players name on my own hand written list and avoid them. Though my community members have found ways to match peoples negativity or worse. Regardless as I said, not enough occurrences to warrant a change.

In retrospect, you do have the option of either creating a co op clan or joining one and surrounding yourself with players you would like to play with. Just a thought. People will always stress over something but at the end of the day, in a mode such as this, it isn’t the place or time for it if you think about it.

No, we need a separate feature for that, because what if you want to not play with someone again but don’t want to block them?

Why does nobody bring up the fact their is no penalty on leaving the game?

Noone is forcing you to play with anyone, just dodge and reque, takes 3 min max or something.

Easier said and done then all other suggestions here (sorry guys, still love you)

Whenever i see somebody in brutal random with lower than lvl15 i just leave the game. These people are maybe very good players but there is no way that they can pull their weight at brutal. My problem here if i lose a game because of somebody who is higher than lvl 15 and still not pulling their weight. It just happened now. I block the guy then click ready button and i see his face with the same commander that he couldn’t play. I had to Alt+F4. And im not being rude. Because i play normal or hard until i got my lvl15 and learn how to play. I understand why pvp block is not there but coop is pve. We should be able to block matchmaking in coop.

I get where you’re coming from, but I’ve had level 1 allies who clearly knew what they were doing and were able to contribute in meaningful ways. I myself have done so. Even if you don’t have the confidence to carry if paired with an incompetent ally, I think you should at least give it a try. Your ally might surprise you. Completing a brutal map is not only possible for a level 1 commander, it is easy.

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Yeah, you just need to believe in your ally and work together.

Even if they aren’t that skilled, it’s a good opportunity for you to push yourself. So you’ll go from currently having trouble on brutal (and seemingly avoiding <15 players) to carrying regardless of level.

It’s a road we all have/will go through.

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So here’s your first issue. You’re busy being focused on a level instead of the player’s skill. Many COs can pull their own weight and than some with their basic kit.

If you lost because of the other player not pulling his weight, that means you were looking to be carried yourself. Your average Brutal missions do not require some amazing feat of strength, 300+ APM, or even Gold level Macro.

This might be a good oppertunity to pull back the mirror and reflect on your own errors instead of deciding your ally is always at fault.

I would argue that making him wait 5+ minutes for you to time out due to Alt+F4 is being a tad bit rude. It would have taken you less effort to just leave the game once loaded since both of you were already in a match.

While yes, in theory, this should be a thing. But you’re going to end up having no-one left to que with if you keep up these expectations if they added this feature.

Taking a loss in Co-op is not the end of the world.

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i think anyone who expect me to take a risk without a reward are the people who join brutal with under the level 15 commanders.
sure you might play great but how can i know that?
you see you are taking a risk when you join that game and your reward is more XP.
i take the risk for trusting you and my reward is being surprised or push myself.
i don’t take that deal because i don’t want any of those rewards.
i mean is it a crime to leave the game? do i insulted you?
no. i just didn’t take the deal.

btw don’t get me wrong im not blocking whenever i see an underlevel joining brutal
no no
those guys are safe.

i only want to block some people who are more than lvl15 and played that match very very bad for whatever the reason.
also i do not want to block them forever. just for the next match find me another person.

For whatever reason Bliz DO NOT want to add segregation into co-op.
I personally think the reason is: good players are made to carry noobs, so the noobs felt happy in such an easy lazy game and were bringing money. May be this is my own conspiracy, but this way or another this is the purpose, this is Blizzard politics.
If you have “blacklist = don’t play with” then it would mean you are given an instrument of such segregation. And Bliz don’t want that.

I do want blacklist to work as filter. Also I want leagues in co-op. I want numerous filters so I would never ever get to a game with a herp-derp and they could only play with each other. I would even pay for this. But I just explained why this will never happen.

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People complaining about having a crappy ally are still in a phase of inexperience-ness themselves. You’ll all learn and grow out of it. Vent it out and move on. Segregation isn’t the right approach, and I’m glad they don’t do it.

If people don’t enjoy coop that much because of a few games then there isn’t much can be done to remedy that.

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A good number of these folks were those who choose “Random Commander” (including yours truly).

Otherwise, some people have enough map knowledge and general Coop experience to be able to hold their own. COs like Tychus and Zeratul can easily go one level higher than the recommended (e.g. lv1 to lv6… Hard. lv7 to lv14… Brutal. Although some argue they can easily do Brutal prior to lv7).

I’m with others… I like being carried, but when I’m the one who has to do a lot of the work, I take that as an opportunity to see how far I’ve grown since I started Coop.

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Ye i would like to have the ability to not be matched with teammates i blocked in the past.
The usual teamkilling/rudeness is what i tend to block people for.

While i do not block people that play bad i have developed a certain level of animosity towards Raynor players - at least until i see their build order.

If i see Raynor go for the usual ~4 fast Orbital with quick expand build then everything is fine.
If i see Raynor making 6+ barracks before expanding or making a single orbital i feel the urge to ALT+F4… suggesting to these players to read guides or make orbitals has never done anything.

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