Disruptor is so frustrating

Why disruptor ball can be set on follow on a unit ? Why every unit you made for Protoss can be manage by a 3 yo kiddo ?

And why gateway automatically transform into warpgate ? As mentioned before, it’s because this race is design for kid 50 apm players.

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Ye you have to spread your army percetly and have perfect map awareness and instant reaction and juke purification nova with scvs, or perfect splits! And when you move out, you better send constantly 2 marines to both sides and one ahead and then stim them so they catch up with army, you need to do this at every crossroad, or you autolose… If you raven is not close to a location from he is attacking, even with instant reaction time you won’t be able to disable fast enough!

Ruptors are free scvs and units, it is like swarmhost almost. And easy to control. In late game it takes some skill, but so resieging libs each time protoss 2 apm a move his army, or right clicks it to different location and hotkeying of your incoming units! IF you clump libs, or don’t siege tactically you autolose! Protoss will run around, until you do one mistake and then you autolose! Even if you corner his army, he will skillcall away! And he will never fight you, only backstab and harass. Which is frustrating as f uck and takes so much effort to move that army as terran! While as protoss you 1 click away, each time terran resieges all libs and threat to attack from other location, or you move away and then you turn back to force siege again! Because you are threating to attack, until you tire terran to death and he makes 1 mistake…

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Yep protoss is the EASIEST race by FAR… 80 apm and you make 6.3k on ladder what a shame …

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Terran players complaining about protoss again…what a surprise. Everyone knows anything that can kill their precious little MMM balls is OP!!! God forbid they ever try and idk tech out of bio. Oh no colossus -> more marines and marauders. Oh no disruptors -> more marines and marauders. Oh no templars -> more marines and marauders

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Frustrating see complain the tcf members cause he want non stop stimroll and gets upset if he get punched back

You ever seen PvT in Broodwar? One mistake and Terran gets ARbiter Recalled and GG no RE.

But Protoss is pinned on his side of the map the entire game, so the y deserve a free win if they live long enough to recal in Terran’s base.

one mistake and the South lost the battle of Gettysburg, because they make a direct frontal charge through a field with a fence in the middle of it, so they lost most of their army before they even got in range to fire a shot.

Exactly. Same thing TvZ, the Terans want 20 marines and 4 marauder to beat 6 of the 6 armor Ultralisk, so they whine and revert 8 armor ultras back to 6.

Like I saidk if you are still tier 1 and your opponent has 6 tier 3 units, you’re supposed to lose the game. You’re just that far behind, you supposed to lose.

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I wonder why. :thinking:

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Becaue marines beat everything, hur hur.

In broodwar, if the Terran goes bio vs protoss, and the protoss lives long enough to get High Templar or Reavers, the Terran loses, and it’s supposed to be that way.

In this game, the Terran just micros some more, and the Protoss loses.

Like if you give some 16 year old Korean 8 marines nad 4 marauders nd 2 medivacs, he can climb all the way to GM and doesn’t even need any more units, becaue with fast enougm icro, 8 marines and 4 marauders beats almost anythign anyway.

Like marauder beats Ultralisk, and marauder beats siege tank too.

In real life, RPGs rarely destroy a tank, and rocket infrantry rarely destroys a tank or armored vehicle, becaue real life tanks have anged and reactive armor plating that deflects RPGs, so the grenade bounces off th etank and barely does any damage, unless it gets a very, very lucky hit.

In STarcraft, marauders beat tanks cost for cost, and they are more mobile than tnks. And they beat 6 armor ultralisk cost for cost and are more mobile and ranged, and because they do 20+2 damage vs armored, and cost liess than 1/3rd as much as Ultralisk, their DPS vs arored is much higher than Ultralisk DPS vs anythign, and their HP isn’t much lower than an Ultralisk per cost.

You know how ProTech beat the 8 armor ultralisk when it was around? he beat full ulrras and a Terran mech player attacking him by going mech and beating both of them by himself with Tanks with better positoning than the other team had.

Bio terrans whine becaue thtey can’t beat ultras with bio. Avillo normall play mech, but zerg pressure him so hard he get stuck on bio, and then when bio couldn’t beat 8 armor ultralisk, avillo thought he deserve to win, even thogh he was tier 1vs late tier 3. No, you lost the game. You were getting beat from start to finish, and you just lost the game.

Honest to God, they really do need to change marauder back to 2x10 damage and ultralisk back to 8 armor, and they need to buff stalker to 11 damage vs evertyhing plust the armored, so they kill 55 hp marines in 5 hits instead of 6 hits.

On the other hand, in real life, helicopters beat everything except Jet Fighters. whereas in the game Banshees mostly only beat workers, because 2x12+1 isn’t much damage for a ground-only specialist that cost 150/100/3/60 and a tech research. So I propose change damage to 1x25+3 for Banshee, so it would be better against armroed units and would be a “giant killer”.

This is the unit balance I woudl envision:
Stealth > Giant

Weenie > Stealth

Giant > Weenie

I would make it so carriers beat marines in a stand-up fight,and you gotta have vickings or ghosts with EMP or something to beat carrier. Right nwo, marine with Stim a-move carriers.

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I would say main whining comes from terran players who has 40 scv at 10min mark, micro 1st reaper for 2mins and builds 5 depots once supply capped.

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That is not true.

That is intended behavior. Marauders are an anti-armor unit, Ultralisks are an armored unit with splash and high durability against low-burst units.

That depends on a number of factors. In general Marauders don’t counter Tanks, Sieged Tanks will easily destroy Marauders and they do so more efficiently than they kill Marines.

The tactics that allow Marauders to beat Tanks are also effective with Marines, Vikings, and even Hellions/Hellbats. Those are catching the Tanks unsieged, disabling them and overwhelming them, or somehow (drops, etc) getting into the Tanks’ minimum/friendly-fire range where their friendly-fire can be exploited and their range advantage is mute. These tactics can be countered by protecting the Tanks with supporting units; so there is a healthy give and take in the match-up.

StarCraft II’s “Tanks” are mobile artillery. They are not analogous to real world Tanks and should not be treated as such.

Marauders are single-target, anti-armor specialized units; and they are much closer to glass cannons (high-DPS, relatively low durability) than Ultralisks; so you should expect their combined DPS (3:1) to be higher than an Ultralisk against armored targets.

The Ultralisks’ DPS is higher against non-armored targets, and it is much tougher and deals splash.

Not a problem.
Individual Marauders die a lot quicker (because less individual health), so the Terran army will lose DPS quicker while taking damage.

Don’t act like an authority on balance when you can’t even get the stats right.
Stalkers currently have 13 base damage (+5v. armored with +1 +1v.a upgrades), albeit on a slightly slower attack that preserves their DPS.

That is just idiotic.

Banshees were designed as a harassment unit and perform fine for the purpose.
They are not intended to defeat all ground units as you are implying and they are not in need of any buffs.

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Nevermind then, because they finally took my suggestions from 10 years ago.

I told you haven’t played 1vs1 since 3 years ago, I dont play becaue they don’t fix the damn game. I wasn’t aware they buffed stalker, the last time I played 1vs1 they still did 10 damage vs non-armored.

And becaue this game shipped in such bad shape, I don’t expect to play 1vs1 ever again either. It was a broken product the day it shipped, and it’s still broken. LIke it took blizzard 20 years to stop hackign in Broodwar, and it takes them 3 to 10 years to make a simple balance patch.

But you know, Terranic, tha twas my stalker buff suggestion 10 years ago. Congratuationls, they finally did it after I quit playign 1vs1 and 2vs2.

And sue me for not having every stat on every patch memoriezed for the past 10 years.

Maybe if blizzard designed the games correctly to begin with, that wouldn’t be an issue.

They got SC1 mostly right within a couple patces, and then after 1.04 Broodwar, by the time they got to 1.08 the balance was finished, and they haven’t changed balnace since then.

Why they need 5000000 versions of SC2, because they didn’t design it correctly to begin with, that’s why, because the people on this design team do not understand their own mechanics.

TerranicII, lol man.

reapers are design for harassment too, only they don’t get to harass, because by the time your in your opponents base he has a hard counter for it, and if you get one worker kill you’re lucky as hell. And when they had a version that actually did work for harass, it got nerfed because everyone whined.

150/125/3/60 with a tech research is not a “harass unit” you noob. That’s costing as much as a battlecruiser by the tim you buy researches.

lol.

I don’t care what the development team 'DESIGNED units to do, i CARE about hwat makes sense noob.

They don’t understand their own design, which is why they’ve had to change it 500000 times. It’s ridiculous that they released a game this BAD.

Did you ever notice that there is no patch for Zelda: A Link to the Past or Super Metroid on the SNES, and yet repsectively they stayed at the top fo the chart for literally 5 consecutive years in gaming. No patch, and no disasterous glitches unless you’re using an emulator, which is illegal by the way, and it was considered the greatest game of all time and was number one for five consecutive years, over 60 consecutive months, with no patches and no bugs.

Blizzard needs to hold themselves to that standard of development from now on, because quite frankly being their customer SUCKS. and dealing with theri hate-mongering fans, some of which need to be arrested and put in PRISON, also SUCKS.

Also, it’s been what 9.5 years and blizzard hasn’t figured out how to stop hacking in SC2. Half my losses in SC2 was probably map hackers or god forbid money hackers if they got one, like I didn’t check every replay of all my losses, but that’s beside the point. i shouldn’t get beat on an allegedly secure game because my opponent was a cheater.

If you need realID to make a game safe and secure, then require realId.

If they can hack blizzard’s games that easily, what’s to stop them from putting spyware or viruses on my computer too, using blizzard’s game as a vector for it?

Answer that one too.

I didn’t ask wehther they “designed” banshees to only be able to kill workers. I said that doesn’t make sense that you pay that much for a unit that usually needs to run from evertythign except workers.

In real life, helicopters beat both infantry and mech, and you need jet fighters or better helicopters of your own to beat them, or you need really good surface to air missiles to beat them, you don’t just beat them by shooting at them with some machine guns.

Like if you desined the human race in the game to play like real world humans, that would make sense, and then design the aliens to equal that somehow.

Instead, they have the human race designed so marines beat everythign else.

I don’t think you realize how much better the micro is for some kids than others. I’ve seen a top masters player join a 4vs4 and trash 3 other plaers army with one reaper 8 marins and on emedivac dropship, and they were actually trainign armies and couldno’t kill any of his units.

Don’t talk about the state of the game if you don’t know anything about it.

Reapers were nerfed because they come out far too early for the other races to handle them. At their original 9x2 damage, Reapers were extremely effective at shredding Marines, Zealots, workers, and Zerglings and there weren’t many other units that could be out on the map in force at the time they hit.

Rather than remove the unit, Blizzard decided to rebalance it as a scout so it wouldn’t be such a problem. Reapers do that job well.

Banshees are relatively mobile flying unit that are very good at killing workers and avoiding enemy ground units. They are used as harassment units for that reason.

You don’t need the upgrades to harass with Banshees. Those upgrades simply make Banshees better for harassment and extend the time that you can effectively use them for that purpose (before detection and static defenses build up).

You obviously don’t know what “makes sense”. If the game was designed the way you keep suggesting it would be a race to the end of the tech-tree where everything before that would quickly become useless.

Those are not multiplayer games that require complex balancing between numerous different units and factions.

Most people don’t believe that everyone they disagree with belongs in a jail cell or a labor camp. Clearly you are one of the exceptions.

150/100/3 is a reasonable cost!
Banshees are also quite capable of fighting Marines, Stalkers, Sentries, Queens, etc with micro. Players just don’t usually mass them for larger fights; since it is cheaper to rely on ground armies.

You are not the moderator, so don’t tell me what to talk about.

Yo u are a league and a half below me last time I played, and you will never be as good as I still am at Broodwar.

As many times as I’ve payed for a CD key of this game, I ought to own stock in Blizzard, but that gets complicated.

I’ll say what I damn well want to say.

That’s how the real world is noob. That’s how other strategy games more populat than this one are too.

three other users have comitted FEDERAL CRIMES, including slandering me and tellnig someone else to “go kill themselves” on this forum in the past 7 days, and the moderators don’t evne ban them, and because they don’t require RealId to use their game or forum, there’s no way to report them to the poliice or FBI.

lol. “cheaper to rely on ground armeis” which makes the tier 3 flier dman near useless.

Ground units don’t do anything in real modern warfare except get killed by everythign else. Infantry in real modern warfare is used for POLICE WORK in urban environments, mech and aircraft do the “real fighting”.

Rocket Infantry beats light armored vehicles, such as terrorist trucks and duen buggies in real life. Rocket infrantry does not beat siege tanks or abrams tanks. loll and marines don’t beat helicopters in real life.

It’s stupid that the human race in a strategy game is designed so backwards from real life.

I told blizzar, I’M THE ONE, who told blizzard to buff stalkers to 11 and 17 damage, and it took them literally 9 years, almost 10 year sto do it. The Grand Masters didn’t tel them to do that, I wrote a psot on that years and years aog, and then 3 years Iago I did it again, because for what you paid for stalkes they got wasted by chepaer units for no reason.

If the hacker cna see my map data, then what’s preventing him from stealing files off my computer? tookd okay, actually it was 19 years, but you get the point. Took 19 years to stop hacking in broodwary, and I guess 9 years to stop hackign in SC2, but honestly, fi they can see my map data whats preventing them from putting a virus on my computer or stealing say my financial records or bank account off my computer?

Like seriously, they couldn’t fix hacking for 19 years in a game they invented?!

Sellign a product that insecure and defective should be a crime, if it isn’t already.

Both positions are reasonable but both extremes are bad. It is hilarious that a Tier 1 (Low Tech 50 mineral unit) should counter everything up to BC and Carriers.
It removes the incentive of teaching-up (not enough incentives).
Also a higher tech unit that mindlessly and effortlessly erases all that is below (the tech tree) is also not healthy.
Thehre should be a balance between those two tendencies, and frankly it is not (Wade is right).

Once again, you should look up information before you post it instead of acting like an authority when you don’t know anything.

If you feel insulted that I pointed that out, GOOD!

StarCraft I doesn’t work that way.
StarCraft II doesn’t work that way.
Age of Empires II doesn’t work that way.
Star Wars Galactic Battlegrounds doesn’t work that way.
Age of Empires III doesn’t work that way (as you yourself admitted, Britains are the most powerful civ based on infantry (t1) with cannon support).
Grey Goo doesn’t work that way.

I could go on, but GOOD strategy games usually don’t come down to rushing up the tech-tree and massing the last unit unless they are mirrored and very simple. Even then, the game will often still involve base units or some earlier unit that served as a direct replacement.

Slander is not a federal crime or a felony.

Telling someone to “kill themselves” over the internet is a more complicated matter. Simply telling someone to kill themselves is technically protected under free speech; and it is a relatively common insult that often doesn’t have any real intent behind it.

Helping the person research suicide and repeatedly encouraging them to do it, or threatening a person enough to make them fear for their safety can crosses the line into criminality (what crime depends on the case).

No, you just need a stronger economy if you want to successfully mass air unit.
That is true for every race; although you can supplement such an army with cheap chaffe (Marines, Hellions/Hellbats, Widow Mines, Zerglings, Zealots, Roaches, etc).

Brood War was no different. If you just massed air units you’d get overwhelmed and slaughtered by Dragoons, Goliaths, Marines, Hydralisks, and some ground only units. Air units would have to exceed a certain margin to trade efficiently against the cheaper ground-to-air; with the exception of Mutalisks in ZvZ simply because Hydralisks (explosive/anti-armor damage) were so weak against light air.

RTS games are not based on modern warfare. They are balanced to make them more fun and interesting to play.

Again, not modern warfare.
StarCraft II’s Siege Tanks are also artillery pieces, not “modern” tanks.

No, you’re just a fool claiming credit for something that was investigated years later without your input.

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Marines don’t actually do that. They are a unit with strengths and weaknesses (high vulnerability to splash, ineffective against units with high armor, etc) that requires support to overcome them.

They do that and more. Why do you think Protoss has began to rely more and more on Disruptors? To kill BC and Libs?
Collo has too many counters, Storm is easily removed due to EMP, so only quasy-reliable way to frontally engage MMM are a ball of Disruptors (5-8) that has the rest of the Protoss army as support and meatshield.