Difficulty is unstable

even when in a party i some times gets a different difficulty. i once got hard on both casual and normal. the difficulty is listed as what i have selected but, the challenge is equal to hard.

This is not a bug. Each player gets the difficulty they queue for.

For example, if you queue has Normal and your ally queues has Hard, one AI will be Normal difficulty and the other AI will be Hard difficulty. This can be confirmed by hovering the mouse over your ally’s main building.

you misunderstood. we did not use the queue at all, as we were in a party and there is only ever 2 players in co-op. we got hard on both easy and casual.

Seeing that’s not something that has been getting reported, and that there hasn’t been changes to the game in years, you may need to capture an example of that happening.

I don’t think so. I noticed an increase in difficulty for a while. I can’t really tell if it got harder in double Normal (not happening often enough), but if in Normal/Hard or Hard/Hard, it’s noticeable. Bigger and more powerful waves mostly.

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I’d be hard pressed to belive that, with no dev team, there were staff making changes to the mods/map files for difficulty’s sake, especially since important changes like bug fixes have only been possible through the community. But, who knows!

In hybrid difficulty games (say Normal/Hard), some of the attack waves are the same as those seen in true Hard difficulty, which could feel strong to those expecting or are used to a true Normal attack wave.

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