Difficulty bug hard level difficulty after queuing normal

I constantly get placed in a hard game level game after queuing in normal difficulty.
Not fun when you are a level 3 commander and get placed into a hard instance of Scythe of Amon.

Unfortunately this happens because literally no one plays below hard so you get shifted to a queue that has a population.

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This is actually a net benefit for you. If you que as normal and your ally que as hard, then the difficulty will be at unique level between normal and hard. If you win, you will get experience as if you were playing at the harder diffuculty.

This works especially well for mutation if you cant handle it on brutal mode. Que as casual or normal and if your ally ques as brutal, then when you win, you both get experience that is the same as a brutal win while only experience the difficulty as a normal-hard mutation.

hmmm I thought they said that wasn’t true and you literally get shifted up to brutal difficulty but get less reward

No, that definitely does happen and has happened to me, even with after patch 5.0.3. You get something in between hard and brutal - though I can’t recall which things remain hard and which remain brutal. I think enemy waves are as per ā€˜Hard’ and timings are as per ā€˜Brutal’.

If one of you is in Normal, then game speed is the same as Normal and not Hard or Brutal.

Note that your difficulty counters are as per the one you chose and not the one you got. (So your ā€˜Hard’ mission counter is increased but not ā€˜Brutal’, whereas for your ally, it increases their Brutal counter even though they got an easier mission - and you both played the same mission.)

evidently people do play at a difficulty below hard, even if that number is low. people of all experience levels play the game.

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it happened to me once and i still try to find out why. Literally played with a brutal partner but got hard exp.

Imagine if this didn’t work out this way, waiting there for 10+min at a dead hour for a normal partner. Man that’d suck lol.

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One reason that happens is because there isn’t enough people queuing for normal.

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Timings with brutal/ hard are already the same. Which is why Normal- Hard gap > Brutal hard gap, at least on most missions.

Brutal/ hard waves are closer to Brutal but in between. I think it’s brutal regular unit counts and hard hybrid counts but not certain. You don’t have to deal with things like nukes.

Expo has 18 mineral patches like hard.

On Miner Evac, the first ship will be in Brutal location, not right next to main like in hard.

There was a mutation some time back that I was having a hard time with. Failed a bunch on brutal, then a bunch on hard. The next day I queued on Brutal again and I was teamed up with someone playing Casual. We crushed it, so it definitely dials it down when it happens. Best part is that I got brutal XP and all four bounties.

The part I’m unsure about is where the difficulty lands. The predominant theory is that it’s a sort of hybrid of the two difficulties. However, looking in the map triggers, there isn’t anything that would allow for that (don’t quote me, I haven’t looked super deep). Taking that and adding it to my experience above, I’ve assumed it always lowers down to the lower difficulty. So in my experience above, it seems we were placed on actual Casual. If it had put us somewhere in between, it should have been akin to Hard, which I was up to that point unable to finish.

I’m in the same boat. I know this automated difficulty change/mix is here to reduce waiting time for coop games since most players play on Hard/Brutal, but it can be annoying.

Since I’m still leveling/learning how to play my available commanders, I usually select Casual or Normal, but lately I’m too often paired up with an ally on Hard (and I choose Random Map most of the time).

It can be quite bad depending on the map/my commander. Sometimes we still manage to win, other times it’s a loss. Just 'cause the game had to throw me in a game only 5 seconds after clicking Ready. TBH I’d rather wait a bit longer and play on the difficulty I’ve chosen.

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Couldn’t you wait a little longer to go into the coop chat or coop discord and get a partner that’s willing to play on the difficulty you’ve chosen?

i choose casual and get into a hard game. it is not that much of a problem, because the difficulty gets lowered while the reward is that of hard.

Yes, maybe. EU-en/fr coop chats don’t seem to be much active, so I forgot about them, but I can try next time.
Discord, I don’t use it.

Sure, the higher XP amount is good, if you manage to win. It depends on the situation though. When I want to level a new commander on Casual, it’s frustrating to end up between 2 difficulties and lose because of it.

This auto-change isn’t a bad idea per se, it’s just that it can lead to frustration when it makes you lose a bit too much. In fact, I’m just venting, aren’t I?

i have won on hard so, it is not a problem for me to get a hard light.

Once, while I played in Normal or Casual and the ally in Hard, I watched the replay, and things went faster when watching from ally perspective.
That was some time ago though, may have been a bug/undesired feature that got fixed/changed since.

You mean in a party right? I don’t think Casual/Brutal is possible otherwise.
Or rather, I never ever got paired with Brutal, probably require to play Brutal (not sure about Hard) or be in a party.

Random queue. It did def happen. Of all the previous tries I did with Brutal/Hard allies, that one was super easy.

Oh yeah if you que for a lower difficulty and can’t find anyone for you in a minute it’ll shift you up to hard. I believe you get attack waves on your base will be of the lower difficulty, while the bases and bonuses will be set to the hardest. (Etc, so if you get a hard + brutal, your base will get attacked by small harder hard waves, while the Bases will be brutal fortified), and you’ll get xp between the two modes.

Most of going from casual or normal to hard and brutal is mostly familiarizing yourself with sc2 and the maps. Feel free to try out guides for build orders and suggested unit comps to try. Team Liquid and Sc2Coop often have some great guides for all the commanders such as Kerrigan and raynor. (
Raynor TL guide: https://tl.net/forum/starcraft-2/526722-co-op-commander-guide-raynor
Kerrigan TL guide: https://tl.net/forum/starcraft-2/527054-co-op-commander-guide-kerrigan)

For most of the starter basics. Remember for most commanders, you have to juggle around economy. Start the game building scvs, then find your expansion. Some rock expansions will require damage to open, while others will have enemy fortifications on your commander. Of course if you’re more experienced it’s just a matter of learning the commander you’re playing, (and guides give a great crash 101 on what the general units or build orders are, say for Abathurs/Mengsks). Scythe of Amon is just in general a rough map to start in on a low level if you don’t know your build order yet (as it is a heavily fortified base), but most guides should help just to get a basic 101.

Lol. You and your ally are going to experience the same ā€œtimeā€ perspective. No relativity in effect here. Nor ā€œbullet timeā€. The replay speed is what was different - you can watch a replay at any speed.

Btw, in the replay overlay you watch the game at the speed specified in the overlay. You were probably watching the replay at ā€œFasterā€ speed. I don’t think there’s a way to determine what the actual game speed was corresponding to your game, except knowing what the actual game speed was and then setting the replay to that speed.

As far as I know, Casual is the same speed as Normal. But I’ve not been matched with a casual in a while so can’t recall how slow it was.

Actually, it’s the exact opposite. If you’re in a party, the difficulty, and hence the game speed, is selected by the party leader and you both have the same diff & speed. To get matched with a player with a different difficulty, it would have to be random.

(The in-game menu difficulty sometimes bugs out for a party after the first game and reverts to the one previously selected by the previous party leader if you then changed leaders before the first game.)

No, you both get the XP according to the higher difficulty player. I’m 100% sure of this as it’s been happening more frequently when prestige CO’s at a low-level on Normal (until I reach a certain power spike) but I get matched with a player on Hard - I get the Hard XP, not Normal. It’s the game stats/achievements which counts it differently.

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