Mass baneling is exceedingly common. So much so they had their damage nerfed to compensate for getting more health with the upgrade buf particularly against Terran was this actually a good change?
Was it healthy for the match up?
Mass baneling is exceedingly common. So much so they had their damage nerfed to compensate for getting more health with the upgrade buf particularly against Terran was this actually a good change?
Was it healthy for the match up?
This change was done because Maru was fast enough and precise enough with his clicks to do critical damage with double drop.
Nobody else is that good.
Overall this change was bad for the game. Making banelings deal less damage to non-light units was good for TvZ, but they become very problematic for PvZ because with health buff banes can roll through Storms.
Iām fairly certain the health buff was for TvZ, the base damage nerf was for PvZ.
Between the health buff patch and the base damage nerf patch, Zerg players were literally rolling in Banelings to assist against non-light units like Stalkers and Archons.
In TvZ, the situation was normally Banelings against Marines supported by Widow Mines or Tanks, and there are several reasons why the changes are less significant in that case than they are in PvZ:
This is totally detached from reality. Storm is an extreme hard counter to banelings.