Delete PF and give a statict ground building to terran

Marine as a unit is universal but ineffective apart from when stimmed.

you could have + 2 range instead of +1

you could have increased cargo, 6 for 3x3 huge building is very inefficient.

or there should be some passive fire rate bonus from the bunker that is similar to or is the same as stim pack, but buffs also the ghost

let flamer also get inside

Buff the hell out of bunkers and just make the able to be build within X amount of distance from a command center or other terran units. To avoid a terran “canon rush”.

In the end when pros don’t even bother to build it with the exception of protection against cheeses it is kinda trash.

Just let Hellbats and Ghosts garrison+fire out of it. It’s a biiiiig structure so make the Hellbat take up 4 slots.

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[TomaTemplar]

Marine as a unit is universal but ineffective apart from when stimmed.

Yeah, i 100% agree with you,
that s what i m trying to say but you resume it better, “without stim they are unefficient” but blizz can t remove entirely the stim pack inside the bunker.
A middle option could be to add one slot and give an “accurate bonus” when marines are loaded.

Marines dps = 9.8
Marines Stimpack dps = 14.7

Marines in bunker dps = 11.8 (9.8 + 2)
Marines Stimpack in bunker dps = 14.7

With an additionnal slot in bunker, this bonus could bring us an efficient defensive structure.

  • This bonus is not cumulative with the stimpack.
  • This upgrade is free and enable when the armory is done (synergy with hellbats which are a mandatory units when playing bio).

I think that there sould be a new Bunker Upgrade (researched at the Engineering Bay, needing the Fusion Core) that gives Bunkers a Pulse Laser cannon (called Manticore Cannon) with a High Damage but Low Rate of Fire.

It would be cool if it had the sound effect of the old Wraith weapon.

I like the name of your cannon, it reminds me the good Total Annihilation names.

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You don’t play terran. Your profile indicates as much.

So, I will ignore your comment and, well, your ignorance of Terranism.

I wanted there to be a reason to not always use the subpar marine and marauder in order to always ue the stimpack, something that there should be no need for.

When bunker for the loss of mobility doesnt multiply dps of all units inside, then too bad. Its not worth it. Why put a ghost inside when it is still 1,5s 10/20-13/26 like the marauder, except the marauder can stim and ghost cant.

You could have the reaper have some role if it got the stim level buff without it in bunker. Marines inside the bunker have still the worst range of all base defenses, 5+1. Cannon and Spiner have 7. And are smaller structures, Cannon is also AA.

Ghost takes 2 spaces just like marauder.

And it is funny how some folks dont even know that ghost can be used inside the bunker. Overpriced caster with no range even though a sniper rifle … BW Ghost had much longer range.

Lmao, ya, sensor tower better than creep…creep that gives actual vision, only costs energy, gives units speed, and stops opponent from building. Get a grip.

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My observation was limited only to the map-awareness aspect. Sure creep i more than map awareness. You are trying to pull a strawman here.

And apparently sensor towers cover 50% of the map. Try communicating more clearly without a bunch of hyperbole and maybe you won’t be misunderstood.

LOL, the Sensor Tower range is huge. Depending on map it can cover 10% as well as 100%. Map size is variable, STower range is fixed.

That was the main inspiration. That game did Weapon System diversity right. So many option to deal with most problems!

You guys are aware that one of the main reasons that terran doesn ot have this is that they can build wherever they want without restrictions, right? Unless the defence thing is locked behind something that takes quite a while to get, like an armory, you are looking at cannon rushes but without pylons needed.

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But with an exposed worker, which is why cannon rush is so powerful, one single probe can build and run 24/7 and it’s difficult to catch that probe.A terran cannon rush would be bad because if you spot it you can stop it with a couple of workers, compare it to stopping a cannon rush, you need at least 4-5 workers to hit the structures and aditional worker/workers to deal with the probe that is mineralwalking all the time and has shields.

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SCV is vulnerable during construction, which is why every toss attacks SCV that builds Barrakcs/CC which is super annoying $h!t.

Photon Cannons build themselves. So Bunker rush would be no more potent that it is now.

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