Buff the hell out of bunkers and just make the able to be build within X amount of distance from a command center or other terran units. To avoid a terran âcanon rushâ.
In the end when pros donât even bother to build it with the exception of protection against cheeses it is kinda trash.
Marine as a unit is universal but ineffective apart from when stimmed.
Yeah, i 100% agree with you,
that s what i m trying to say but you resume it better, âwithout stim they are unefficientâ but blizz can t remove entirely the stim pack inside the bunker.
A middle option could be to add one slot and give an âaccurate bonusâ when marines are loaded.
Marines dps = 9.8
Marines Stimpack dps = 14.7
Marines in bunker dps = 11.8 (9.8 + 2)
Marines Stimpack in bunker dps = 14.7
With an additionnal slot in bunker, this bonus could bring us an efficient defensive structure.
This bonus is not cumulative with the stimpack.
This upgrade is free and enable when the armory is done (synergy with hellbats which are a mandatory units when playing bio).
I think that there sould be a new Bunker Upgrade (researched at the Engineering Bay, needing the Fusion Core) that gives Bunkers a Pulse Laser cannon (called Manticore Cannon) with a High Damage but Low Rate of Fire.
It would be cool if it had the sound effect of the old Wraith weapon.
I wanted there to be a reason to not always use the subpar marine and marauder in order to always ue the stimpack, something that there should be no need for.
When bunker for the loss of mobility doesnt multiply dps of all units inside, then too bad. Its not worth it. Why put a ghost inside when it is still 1,5s 10/20-13/26 like the marauder, except the marauder can stim and ghost cant.
You could have the reaper have some role if it got the stim level buff without it in bunker. Marines inside the bunker have still the worst range of all base defenses, 5+1. Cannon and Spiner have 7. And are smaller structures, Cannon is also AA.
Ghost takes 2 spaces just like marauder.
And it is funny how some folks dont even know that ghost can be used inside the bunker. Overpriced caster with no range even though a sniper rifle ⌠BW Ghost had much longer range.
Lmao, ya, sensor tower better than creepâŚcreep that gives actual vision, only costs energy, gives units speed, and stops opponent from building. Get a grip.
You guys are aware that one of the main reasons that terran doesn ot have this is that they can build wherever they want without restrictions, right? Unless the defence thing is locked behind something that takes quite a while to get, like an armory, you are looking at cannon rushes but without pylons needed.
But with an exposed worker, which is why cannon rush is so powerful, one single probe can build and run 24/7 and itâs difficult to catch that probe.A terran cannon rush would be bad because if you spot it you can stop it with a couple of workers, compare it to stopping a cannon rush, you need at least 4-5 workers to hit the structures and aditional worker/workers to deal with the probe that is mineralwalking all the time and has shields.